Close formations move slow: Implement in WvW

Close formations move slow: Implement in WvW

in Suggestions

Posted by: Woaden.9425

Woaden.9425

When 10 or more allies occupy the same area (lets say, 10 meters) there should be a debuff applied that slows their movement speed, which renews every few seconds until they spread out.

When troops array themselves on the battle field, they have a choice:

Stay tight and continue to “game” the graphic engine/culling/game mechanics by limiting AOE damage, staying artificially invisible, and easily/blindly buff the zerg with blast finishers, etc.

Or spread out a little and remain fast, using the game engine as it was intended (reduced culling, 5-10 people occupying an AOE’s target location).

I don’t know about you, but the ball of players needs to stop, it clearly wasn’t intended by ANet. You can have a “zerg” without a “ball of players”.

Observations:

When you see open field combat, but everyone is spread out, your FPS are better, there is less culling, and fights can be more tactical.

When you see open field combat, but everyone is balled up, your FPS drops significantly, and appears/disappears constantly, while being much harder to take down due to the AOE limit.

All it would take is a movement debuff to encourage people to spread out. It would be true to life. Tight formations move slower than loose formations (you know this if you’ve ever run a marathon or been in the military, or I’m sure from other sources, it’s obvious, and needs to be implemented in WvW… it has so much synergy with the other rules they implement).

Kole —Thief
youtube

Close formations move slow: Implement in WvW

in Suggestions

Posted by: SilverWF.4789

SilverWF.4789

Seems like OP didnt have good guild and always steam rolled by professional players melee-trains ^^

#SAVEDONBASS from Ukraine!
Seafarer’s Rest (EU): Liicher (Engi), Lii Cher (Warrior), Swf (Elem),
Licharr (Guard), Lich Eir (Ranger), Alt Fh (Thief). Lii Cherr (Mesm), S Wf (Necr)

Close formations move slow: Implement in WvW

in Suggestions

Posted by: runeblade.7514

runeblade.7514

No thanks. It is more harmful than helpful.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

Close formations move slow: Implement in WvW

in Suggestions

Posted by: Kodesh.2019

Kodesh.2019

I would like to point out that many good groups cloak their team by dropping fields so they can appear in the middle of the enemy to gain an element of surprise. This is not an exploitation of the game engine, it is abilities given to mesmers and thieves (if I am not mistaken).