This suggestion is about the CoF path 2, namely the defend Magg at the door part. I ran it before the nerf when kiting them around was easy work, I always felt this was a a minor exploit. With the change, making it take longer and possibly more spawns, It feels like you’re asking people to get better at exploiting rather then doing it the legitimate way. I plan to take some guildies through this dungeon, some that lack dungeon experience and this feels like an unfair task to them people.
My suggestion, lower the amount of spawns and put a door on the front that closes/opens when the event is active, blocking people who re spawn. This shouldn’t increase the time of the run nor the difficulty (If balanced right) but should allow people without prior experience to finish it.