(edited by Rungard.3762)
While i think the system is pretty good, i do feel that it could use a few tweeks as per below:
1) Battle Stances: ability to shunt stats either to power/precision (offensive) or toughness/healing (defensive). You would only get a 66% bang for your buck so you would lose 400precision/power for 275 toughess/healing if you chose the defensive stance. Like weapons you would get a timer to switch back and forth and stances would only last 30 seconds with a 60 sec cooldown.
2) Tactical stances: ability to improve condition duration at the expense of condition damage and vice versa. Same as above the cost is greater than the gain (66% return) with the same cooldowns.
3) Active sheild block/weapon parry: Use the same mechanic as dodge, but they use less endurance and have less effect. You could block 3 times with a sheild but a sheild can only block 66% damage. Likewise you could parry with a weapon 4 times but could only block 33%. Some times you dont want to dodge and a second option would be nice.
4) i think healing is kinda weak compared to dps. I would try to improve healing by 5% and if that doesnt do it try 10%. I just think it needs a small tweak.
just some ideas to flesh out the combat system.
(edited by Rungard.3762)
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