Combat overhaul.

Combat overhaul.

in Suggestions

Posted by: Wreckdum.8367

Wreckdum.8367

Title is a little misleading. I don’t think it needs an overhaul. I think it needs to stick more to what it teaches in the early game. First watch this video. It’s a level 8 renown heart in Queensdale. It teaches you how to use a sword, rifle and a shield.

Nothing it teaches you in this video applies to end game though. With huge CD’s on most of your abilities trading blows and that ping pong back and forth feeling of combat is gone.

My suggestion is that all blocking and attacking abilities need shorter CD’s so the action is frantic. Pretty much the only thing that is frantic in combat in the current game is the 1 key.

Obviously if the game were to follow that guideline for combat all ability damage would have to be dialed back because the frequency of outgoing attacks would be higher. I think lower damage and higher volume of attacks just feels better for a skirmish battle type game like this. Especially in WvW.

Another suggestion to go along with the first is that all AOE/cleaving damage be lowered. It is entirely too high in this game. To the point that I have disabled auto target and most of the time don’t even have a primary target. I just keep my character in a position that I will cleave at least 3 people with whatever ability I use and go that route. It is very bad for WvW because it just leads to AOE spam. It doesn’t feel like an actual battle. Single target attacks should be doing significantly more damage than AOE. And this game blurred the lines of AOE and single target making a melee character do the same damage to anyone in range of his blade.

In WvW I was expecting a field full of players and a bunch of small fights going on like in an old school medieval war. A large group of soldiers but broken up into smaller 1v1 battles to the death then moving on to help your comrades.

Instead all you get is zerg vs zerg and everyone spamming AOE… Which is why I think a lot of people are already getting bored with WvW. It’s not that WvW has become boring. It’s that people have figured out that overlapping fields of AOE completely dominate actually targeting people and trying to have real fights. Which in turn gets really old really fast.

Just wondering other peoples thoughts on the way combat stands as it is. Was it what you were expecting from all the pre release hype?

Rex Smashington – 80 Norn Warrior <Tyrians United Retard Division> Yak’s Bend
“That big kitten Norn with The Juggernaut”