(edited by insidiane.9570)
I searched around a bit and saw a few comments in ‘mount related’ topics saying that they just don’t want to be slowed down in combat.
This is the most anoying part of my gaming experience right now, when you get hit you move extremely slow (the change is especially dreadful when running around with signet of shadows for instance and then entering combat) I play a thief and the things that spring to mind when thinking about a thief is agility and speed (and theft) right?
Especially in Orr , or in Orr related settings , the risen thralls I believe move like a steamtrain and rush at your character. Your character on the other hand feels like it’s stuck in a tar pool.
What I would like to see is combat movement speed remaining at 100% whereas currently it drops to 80%(?) it keeps the combat fast paced and more realistic, no one in a real situation would decide to move slower when dealing with a potentially fatal situation.
EDIT: I would like to add that I want to create a warrior charr , and I understand that a bigger character has slower animations but I’m dreading the percieved speed, especially when having a human thief prior to it, a big charr would give a more sluggish feel.
(edited by insidiane.9570)
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