Combat thoughts

Combat thoughts

in Suggestions

Posted by: Purgatory.5296

Purgatory.5296

I am having a lot of fun with GW2 but there are a few things I find very frustrating and frankly, cheap. Below are some ideas I think would lessen frustration and potentially expand the player base.

Combat
While I really like the combat for the most part I still feel frustrated/bored with this hold over GW1 combat system. In GW1 you decided on the weapon skills to take you through a specific zone and that’s what you had unless you went back to town and changed them out.
This is streamlined somewhat in GW2 with the weapon switching but it’s limited to two weapons (during combat). Sure, you can carry more weapons with you but can only swap them out of combat.
I actually find less frustration with this system when I’m playing my Ele or Engineer. The Elementalists attunements can allow for 4 distinct playstyles/roles and to some extent the Engineer can with equipped kits.
My idea is that all weapons be available at all times, similar in design to the Elementalists attunements, but instead of seeing fire/air/water/earth a Warrior, for example, would see GS/H/AA/Rifle etc. for each weapon type they can carry. Maybe limit this to 4 types instead of the current 2. I see this as only unlocking potential encounters instead of Melee or Range aspect to fights now. Allow us to choose on the fly based on what is happening if we need to support with heals, range attack, crowd control or melee attack, etc. This would require minimum adjustment to the UI since the “attunements/kits” would still carry the same abilities.

This leads right into my second issue. Dodging.

Keep dodging but remove the 2 dodge limitation before regeneration. If my skill is great enough to dodge effectively don’t limit me. It’s keyboard smashing frustrating to go up against a boss with a set of abilities, used in quick succession, that can be dodged until my dodge meter depletes and I am forced to take a hit. It’s just cheap.

These two ideas, especially together, I think could really expand the types of encounters already present in the game and are not something I think would be difficult to implement.

Combat thoughts

in Suggestions

Posted by: Ronah.2869

Ronah.2869

i am frustrated with the 2 dodges limit myself, but i also understand why they made it like this. If GW2 would have been an action hack-and-slash game like Devil May Cry, than there wont be a need for limiting the dodges, but as GW2 is skill based and the skills have cooldown timers it is obvious thet the dodging skill will have a cooldown too.