Combat toggle, and related

Combat toggle, and related

in Suggestions

Posted by: Kitty La Boom Boom.4065

Kitty La Boom Boom.4065

1. Please give us a way to disengage combat mode. If I am no longer fighting something, or if I choose to let my minions/pet/summons deal with a mob while I make my escape, I should be allowed normal movement, including map travel.

2. Please make it so attacks stop once the target is dead. It’s very frustrating to have a skill continue for several seconds, even after the target is dead.

3. Please give us a way to self interrupt. I hate wasting CDs on dead targets.
Ex: I hit a skill, but another players attack kills the mob..my skill still goes off on a dead target, and now I need to wait for the skill to reset. A self interrupt would give me an opportunity to stop my action during the skill animation, and save my CD for another target.

Combat toggle, and related

in Suggestions

Posted by: Erin.7521

Erin.7521

1. You have away to disengage combat. Kill what ever is attacking you or run away. You should have to deal with the consequences of aggroing something not just map travel.

2/3. These sound very reasonable. I find that I try to hit esc to cancel a skill and that just brings up a menu hiding me while I finish using the skill. Not exactly the effect I was after!

Rocking on Piken Square – the un-official EU roleplay server.

Combat toggle, and related

in Suggestions

Posted by: Kitty La Boom Boom.4065

Kitty La Boom Boom.4065

For #1, I am also referring to the period of time after I have already killed something..the mob is dead, and my skill is still activating, and/or I am still in an active combat stance and unable to return to normal status for several seconds.

If my minions or summons are engaged with a mob, I should be able to either disengage them and deal with the mob myself, or leave them to it and disengage myself, from active combat. If I have no target, and nothing is targeting me, I should be able to exit combat status manually, instead of having to wait for the timer to run out before I can do things like map travel, or talk to a vendor.