Combo power : from starter not finisher
ehmm seems logic to me the other way around would seem couter-intuitive for me, as it is the finisher that activates the actual attack, not the field
the warrior just throws it around.
You said it yourself here. The warrior throws it around, so it’s also up to the warrior to either add (figuratively) ‘water or oil’ to the fire
Perhaps they should use a combination of the two
Say…
50% Field caster’s bonus + 70% finisher’s bonus???
It’s not spectacular but it’d probly result in better combos than the current system
I agree with panda. They should do a combination there off. combos should add to gameplay.
Unfortnuently/fortunetly Burning damage is pathetic at best. Duration is what your supposed to work for anyway(since it always takes the highest burn damage till that ones duration is up). I think combo’s should apply conditions with extended Durations.
This would actually make them very usefull to a team in pvp. Imagine a Static Feild and a foe getting 25 stacks of vulnrablity in seconds. This is through focus fire of the other five proffesions with spams.
But yes, a it’s a combo it should combine both players stats.
Combos are lackluster-but thats for another topic.