Commander Status
There are a lot of aspects of the Commander that needs retooling.
An icon is not enough for commander chat. It needs to be a new color completely. A color that stands out.
I believe that at an end of a match, a Rating/Voting System becomes active. Starting at Thursday 5pm PDT to Friday 5pm PDT.
Ultima Online had a wonderful system for rating their factions leader. It was based off Voting. But the Rating system should have more to it than a mere vote.
The player’s deeds and feedback is just as important as the commanders’ play time and actions.
As a commander or player actively plays in WvW they get Voting Merits (some sort of marker to establish ranks of time invested). The more merits one acquires, the stronger the vote is that a player may casts. As for commanders, the more merits they acquire, measures the strength of votes they can accept by individual voters.
Example:
Commander A played for 10 hours in the week and acquired 40 merits.
Commander B played for 40 hours in the week and acquired 160 merits.
Player Y played for 5 hours and aquired 20 merits which allows him/her to cast 20 votes, he/she could give them all to A or B or split them.
Player Z played for 80 hours in the week and acquired 320 Merits. If player Z desires he/she may cast 40 votes for Commander A but no more because that is Commander A’s cap, and if he/she desires player Z may also give commander B 160 votes.
There are more than just 2 commanders per server so each player that spend enough time in WvW may be generous to several commanders.
At the beginning of each week, commander enter WvW and interact with some device in the Realm’s Citadel. They may opt to take a Vacation for the match (status is disabled) or Qualify for Votes (status remains active). Merely doing this awards the commander X Merits and adds the commander to the list of candidates.
When a Match ends, all votes are counted. Commanders that did not meet a threshold of votes (not counting those that chose to vacation) have their status stripped and book refunded. They may not use the book again for 30 days but this book may be sold on the trade post. Of course they will not get the 100% gold back but they may get some. They may also opt to use the book on another character and try to start fresh.
Commanders that met a certain threshold retain their status, but their titles may be altered and sorted as thus:
Lieutenant
Lieutenant Commander
Commander
Captain
General
Also, Orbs of Power needs to be slightly altered so that only commanders may carry them. This would eliminate any chance of griefing and dishonest play.
Later, as the system is refined, other rewards should be added to reflect what commanders do, such as taking/defending a tower, keep or castle. Or capturing an Orb of Power. These should also add merits to the commander.
(edited by Undermine.1678)
There are a lot of aspects of the Commander that needs retooling.
An icon is not enough for commander chat. It needs to be a new color completely. A color that stands out.
I believe that at an end of a match, a Rating/Voting System becomes active. Starting at Thursday 5pm PDT to Friday 5pm PDT.
Ultima Online had a wonderful system for rating their factions leader. It was based off Voting. But the Rating system should have more to it than a mere vote.
The player’s deeds and feedback is just as important as the commanders’ play time and actions.
As a commander or player actively plays in WvW they get Voting Merits (some sort of marker to establish ranks of time invested). The more merits one acquires, the stronger the vote is that a player may casts. As for commanders, the more merits they acquire, measures the strength of votes they can accept by individual voters.
Example:
Commander A played for 10 hours in the week and acquired 40 merits.
Commander B played for 40 hours in the week and acquired 160 merits.Player Y played for 5 hours and aquired 20 merits which allows him/her to cast 20 votes, he/she could give them all to A or B or split them.
Player Z played for 80 hours in the week and acquired 320 Merits. If player Z desires he/she may cast 40 votes for Commander A but no more because that is Commander A’s cap, and if he/she desires player Z may also give commander B 160 votes.
There are more than just 2 commanders per server so each player that spend enough time in WvW may be generous to several commanders.
At the beginning of each week, commander enter WvW and interact with some device in the Realm’s Citadel. They may opt to take a Vacation for the match (status is disabled) or Qualify for Votes (status remains active). Merely doing this awards the commander X Merits and adds the commander to the list of candidates.
When a Match ends, all votes are counted. Commanders that did not meet a threshold of votes (not counting those that chose to vacation) have their status stripped and book refunded. They may not use the book again for 30 days but this book may be sold on the trade post. Of course they will not get the 100% gold back but they may get some. They may also opt to use the book on another character and try to start fresh.
Commanders that met a certain threshold retain their status, but their titles may be altered and sorted as thus:
Lieutenant
Lieutenant Commander
Commander
Captain
GeneralAlso, Orbs of Power needs to be slightly altered so that only commanders may carry them. This would eliminate any chance of griefing and dishonest play.
Later, as the system is refined, other rewards should be added to reflect what commanders do, such as taking/defending a tower, keep or castle. Or capturing an Orb of Power. These should also add merits to the commander.
Well the icon is blue. That’s already a different color. but I get your point.
As for the voting, I don’t know if you should cap the number of merits one player can give to a commander. For example, there could be a commander that has had it longer than another, but is inferior to a new commander. Why is the new one penalized in the number he can receive simply because he’s new?
I do like the idea for ranking of commanders, but I would like to add that it should be up to the commander on whether or not they want to upgrade it or not. ie, some players (commanders) prefer only dealing with small, tactical playing while they defer to “veteran” commanders for more map-wide planning. So they would keep it at one of the first ranks instead of upgrading it to a higher rank.
As for losing the title, the book is consumed. Are you suggesting that the book is then re-added to inventory when purchased? I’m against making it sellable on the TP, but I’m not against them being able to sell it back at a reduced value (60-80% back), if not at full price.
I would also think that the removal of the title should not be made simply based on one week, rather a consistent lack of votes or “demerits” for poor commanders.
I am against your idea/suggestion about the orbs. This would make night capping, which is a valid strategy, require a commander to even attempt ninja orb capping. I do understand your point but I don’t think this is the solution.
(edited by Kirito.3591)
Well the icon is blue. That’s already a different color. but I get your point.
I was refering to Chat Text Color for Map/Team/Squad Chat.
As for the voting, I don’t know if you should cap the number of merits one player can give to a commander. For example, there could be a commander that has had it longer than another, but is inferior to a new commander. Why is the new one penalized in the number he can receive simply because he’s new?
Voting is two-fold. It prevents popular vote and it promotes action.
That is why I said each commander and player earns Merits which would reflect every 15 minutes of game play. And later Commanders may earn more merits by achievements though defending/capturing keeps, towers, castles.
As for penalized, each commander will be facing a new match. And old Commanders will be trying to improve on new characters.
The tiers of the commanders’ rank should be enough for the players to weed out who they wish to follow. Making it a challenging task for those new commanders.
The privilege to lead should be earned and reinforced each week. This system will prevent commanders from becoming complacent.
(edited by Undermine.1678)
The team/squad/map chat are already different colors. Are you specifically saying that the text the commander issues will be a different color from each of those? I wouldn’t have the commander affect map chat as that extends beyond pvp and commander is primarily a pvp thing, though it’s also a little showy/flashy in pve but serves no real purpose other than showing off.
Simply adding the icon should be enough for players to identify the commander in chat and read what he/she is saying. The reason I’m saying this is that it allows you to distinguish if they’re talking in squad or team chat.
If you change the commanders text color (as seen by others) to a different color (probably the same), it will not be easily known by new players, players who are new to wvw or pvp, and players who don’t go to the forums or read patch notes. The icon is already known as commander and is quickly identified if that fact wasn’t previously known. possibly adding bolding to the text may help as well.
Commander was also intended to work in PvE for Raids and Dynamic Events.
So Map text chat color of the commander should effect that channel as well.
As for the icon, new players will see the icon on the map and see the constant use of text communication of those that have the icon on the map, it will be a simple deduction by players to identify the commander and what the colored chat represents.
What you ask for, as an icon in chat, would force a new chat code to be tooled to accommodate the commander flag. It is unnecessary and easily adjusted with a system already in place for Flagged Players… Text Color.
(edited by Undermine.1678)
Great idea, but adding to this they should sell commander status via 500 Badges of honor, give it a purple icon, and all the option you suggest. Sick of running to a commander who is just out farming ore, or dancing on a hilltop. 100g puts money into politics and that is just bad, the people who eat, sleep and crap WvW should have these options, not someone who spends 75 dollars at the gem store.
Commander was also intended to work in PvE for Raids and Dynamic Events.
So Map text chat color of the commander should effect that channel as well.
As for the icon, new players will see the icon on the map and see the constant use of text communication of those that have the icon on the map, it will be a simple deduction by players to identify the commander and what the colored chat represents.
What you ask for, as an icon in chat, would force a new chat code to be tooled to accommodate the commander flag. It is unnecessary and easily adjusted with a system already in place for Flagged Players… Text Color.
Again, would this accommodate the different chat colors already in place (team is red, map is lighter red, squad is gold)? Would adding bolding into the chat be too difficult to add as well?
Great idea, but adding to this they should sell commander status via 500 Badges of honor, give it a purple icon, and all the option you suggest. Sick of running to a commander who is just out farming ore, or dancing on a hilltop. 100g puts money into politics and that is just bad, the people who eat, sleep and crap WvW should have these options, not someone who spends 75 dollars at the gem store.
The suggestions made would make their $75 purchase moot as they would lose it until they get better at leading.
(edited by Kirito.3591)
Badges are valued at 1s each.
If badges is the currency for it, it would need to be 10,000 Badges of Honor but to compromise maybe make the book 50g and 5,000 badges.
However, as Kirito pointed out, if this suggestion went live, they would have commander (really Lieutenant) for a week and lose it to lack of activity.
(edited by Undermine.1678)
Badges are valued at 1s each.
If badges is the currency for it, it would need to be 10,000 Badges of Honor but to compromise maybe make the book 50g and 5,000 badges.
You can buy badges? Or are you going by sell value listed on the item itself? When I played a lot of WvW I only got 137 and that was while all servers were bangin’ now WvW is imo a wasteland, working on 500 badges is just murder.
Badges are valued at 1s each.
If badges is the currency for it, it would need to be 10,000 Badges of Honor but to compromise maybe make the book 50g and 5,000 badges.
However, as Kirito pointed out, if this suggestion went live, they would have commander (really Lieutenant) for a week and lose it to lack of activity.
If the new system is implemented (ie voting points/merits) would having a minimum number instead of using badges?
The problem with using badges is that it takes a long time to farm up 5,000 badges as they’re account bound and not send-able. Having a minimum voting merits would be similar to a introductory type thing where it gives you time to get used to WvW and how things work.
I don’t think commander should be bought with badges but as for blueprints, you may purchase with badges or silver.
But if a change is made, I don’t see why you could not buy the book for either 100g or 10,000 badges.
As for me… killing people solo and jump puzzles, I make 50-250 badges a day.
(edited by Undermine.1678)
I don’t think commander should be bought with badges but as for blueprints, you may purchase with badges or silver.
But if a change is made, I don’t see why you could not buy the book for either 100g or 10,000 badges.
As for me… killing people solo and jump puzzles, I make 50-250 badges a day.
This must have been a recent change then, because last time I done the jumping puzzle I think it gave me 20 badges, and badge drops from killing players were like 1 in 50. Anyways I think they should get the karma and gold out of WvW, and make it work with Glory and badges. Buying a rank should not be allowed, even a voting system would be bad just because of large guilds and trolls eliminating legit players because of flexing kittens, or people who are jerks because it is “funny”.
Note I said solo killing. I do the majority of the damage to my kills so I usually get 1-2 badges every time.
As for the puzzles, you can get 18 for the borderlands (6 × 3 zones) and 20 for EB Puzzle. Everyone has 5 character slots so you can gain 190 a day from puzzles alone.
As for large guilds, the commander would have to work to get his cap up and the people in the guild would have to participate in WvW to have the votes to give. So Popular Vote really is eliminated unless you spend the time to earn the votes and ability to cast votes.
/signed
15chars
Yak’s Bend
@ Undermine.1678 there for you are earning it, not simply making/buying gold never had step in WvW and then trying to call shots. Would you take advice building a rocket from a garbage man?
It is fair and right to allow anyone an equally opportunity to be a leader if they spend 100g for the book. As a player, you have the choice to follow the commander or not.
It is the commander system that needs to be adjusted. And I feel that through Actions and Public Support, commanders are allowed to maintain their title as per the suggestion above.
I love the idea of a voting system and commander ranks.
There should also be a Treasury…
Allow players to donate into the treasury and commanders given the power to pay for upgrades directly from the treasury.