Commander: Taking over WvW/PvE siege/turrets

Commander: Taking over WvW/PvE siege/turrets

in Suggestions

Posted by: pathaugen.6572

pathaugen.6572

Commanders are players in the community that are not new, have decided to become leaders and help others in WvW and PvE guilding people in champ runs and other content, and are perfect candidates for this suggested feature:

Enabling commanders to kick people off WvW siege and PvE turrets.

It’s what a commander would do. Commanders are leaders, helpful, experienced, and know what they’re doing when it comes to GW2.

This would help in WvW and Tequatl fights amongst other things.

Commanders in WvW lead people around, lead groups and zergs, inform players when to drop siege, they are in command and should have this ability to help even more.

Commanders in Tequatl fights are experienced players, know what they are doing, and can help a lot more by manning those when new players are on them, or AFK helping everyone.

Commander: Taking over WvW/PvE siege/turrets

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Posted by: Handin.4032

Handin.4032

You only need 100g to buy a commander tome. I have actually seen quite a few people who come into WvW, having hardly ever played WvW, who come in with a tag and demand to command since they have it. I remember one that didn’t even know what an Arrow Cart was or how to place one…

So, this would be a VERY bad idea. Though there are many GREAT commanders, there are also many BAD commanders…

TC Golden Dolyak – [DOLY]
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Commander: Taking over WvW/PvE siege/turrets

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Posted by: JustTrogdor.7892

JustTrogdor.7892

^^^ This

I have maybe done four hours of WvW and to be honest I don’t even know where to find Tequatl. I have enough gold to buy a few commander tags for my alts if I wanted to. I’m a friendly player and would not abuse such a thing if I had it. However, ask yourself, if you didn’t know that about me would you want to give me that power?

The Burninator

(edited by JustTrogdor.7892)

Commander: Taking over WvW/PvE siege/turrets

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Posted by: Electro.4173

Electro.4173

SOME commanders are players who have decided to become leaders and help others.

OTHER commanders are just players with gold to burn and the desire to have a special tag for their character.

Giving the latter group the power to boot another player off a turret is not something I would really advocate, personally. Could easily lead to intentional trolling by a commander who’s going to screw around just to mess up others. Or favoritism toward guildmates of the commander, he could boot other players to let guildmates grab the turrets instead. Or the other side of that, where a commander could just be spiteful towards another guild and want to kick all their players off the turrets. Or end up resulting in a commander who think’s he’s gods gift to turret use kicking someone who’s legitimately great at using a turret.

And honestly, even giving the former group such a power has potential for negative consequences, where rather than teaching players how to correctly use the turrets the commanders just boot the players outright, leaving less opportunity to learn and less overall players experienced at turret use (you yourself sort of suggested that sort of thing, commanders “taking over” for new players). Or, as in the above case of the bad commanders, even a legit commander could think he’s really good at turret use and boot someone even better that’s already using the turret.

Commander: Taking over WvW/PvE siege/turrets

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Posted by: Julie Yann.5379

Julie Yann.5379

Most of the time the commanders are the ones placing the siege down. If they do they can kick whoever they want off of it (expect golems, the most expensive piece of siege yet any troll can just steal it. ????)

As for the Teq turrets, I’ve seen some pretty noob Tags firing at the fingers while the zerg died.

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

Commander: Taking over WvW/PvE siege/turrets

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Posted by: Korsbaek.9803

Korsbaek.9803

a commander in wvw should not have promission to do anything to the siege other place but like the rest he should have the right to do so to the siege he places

there is nothing wrong with the way wvw siege is working now other the golems but i gess the golems is close to impossible to fix if not impossible to do anything about, given it proberly works as a transformation

so in wvw its nothing but something that can be abused but dont help anything

Commander Korsbaek lvl 80 Guardian
Ayano Yagami lvl 80 ele

Commander: Taking over WvW/PvE siege/turrets

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Posted by: Kal Spiro.9745

Kal Spiro.9745

I do like this idea, but until the criteria for commander is more comprehensive than, “I feel like blowing 100G for no reason,” it’s not a good change to make.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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