As much as we focus on GW2 as a game, it is in fact the online product of a business that needs to generate revenue to stay alive. To the programmers and devs it is a job that pays their bills. The business must maintain customers to do so, and given its business model GW2 must provide an ongoing series of offerings that we as customers are willing to pay for in lieu of a monthly fee.
I looked forward to the game with great anticipation and after years of paying a monthly fee for warcraft, I went into this more than happy to plunk down some coin every month to support a game that promised a lot of what I wanted in an MMO. I’d be happier spending $20 a month on goodies I want than spend $12 a month just to play. I am guessing that put me square into Arena’s desired customer profile.
As a business owner myself, I want to know when I lose a customer and why, so if I can’t save that customer, I can at least adjust in the future and not lose others like the first. As a courtesy to ArenaNet, I wanted to give you the reasons I left Tyria. I preface all of my comments with the fact that I was an advance-purchase premium edition customer logging on at midnight of launch; so I understood that this game, like any huge massively networked computer program, would have technical issues that stretched on for months after launch. The glitches did not play a big factor into my departure. Here is what did:
1. No Corporate Communication
As a customer I have written letters to companies the size of Sony or Apple and I have always received the courtesy of a company response. When GW2 had the early-on issue where credit card info used for the Trading Post could not be deleted, I wanted to call ArenaNet but found there was no working phone number I could find online or via 411, so I Fedexed a letter to Mike O’Brien, the company President articulating a sincere customer concern that involved my credit security. Although I provided multiple points of contact and Fedex confirmed delivery, nobody at Arena, not so much as an assistant or admin, gave me the simple courtesy of a reply.
2. Forum Silence
After leveling a Ranger to 80 I made a list of the things that seemed either explicitly broken or simply change suggestions that I as one customer wanted to share. Since GW maintains a forum and promotes the notion of community, I expected that in the very least the former would be of interest. Commenting only on my own personal experience, I found that no matter how many very carefully organized and positively-focused a thread post I would make, I never saw a single one receive a comment from an Arena staffer, in fact it was rare at all to see a staffer post in any context. I would have concluded that Arena simply ignored the forums except that a thread that took a negative turn would be terminated by a forum moderator in the blink of an eye, so they were clearly being read. As a player, I would have felt much better if I saw Arena respond to suggestions or questions even 10% as well as they policed negative commentary. (As I logged on to post this I note a couple dev posts made very recently and applaud this if in fact it becomes a trend.)
SIDEBAR: every coin has two sides and to the above I will offer the following observation in Arena’s defense. The GW2 forum community seems to break into 3 camps, the fanboys who fawn at everything Arena does, the moderates who seem reasonable but want a working game, and the venom-spitting lunatics who spew nastiness as if some unwanted aspect of a video game is a life-ending catastrophe engineered by Arena just to make their personal lives miserable. If I had to wade through a river of invectives every day I’d quit responding too. But Arena is in a public business and sadly for them, a segment of the public are rabid megalomaniacs. Nonetheless, when folks articulate a well-reasoned suggestion, or a solid complaint, it would not hurt to have a dev drop a note a little more often and at least say “hey good point, we’ll look at that.” That would leave customers feeling involved, instead of feeling “why bother?”
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