Please make it so the stats of the companion skills* scale with those of the caster. There have been issues with similar cases in World of Kittencraft (most notably the hunter) where at some point, pet based builds weren’t viable anymore because they didn’t improve along with the player character’s gear and stats. A similar thing is already happening in fractals where the companions become useless at higher levels because they lack infusion.
This is not a request to make them more powerful, it’s only to get them to ‘fit’ the player. Would be nice if they became slightly tougher if the player specs as a tank, and more damaging if the player specs for damage. And of course, that would mean that as the player deals less damage, so should the elementals.
It’s not a big issue yet, but to avoid it becoming one in the future, it may help to look at it now.
*= elementalist’s elementals, engineering turrets, thief’s calls, mesmer clones, mistfire wolf, asura golem skills, etc.
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