Example:
Someone wins the previous round of Krait Slayer with 5493 kills held for 24 hours.
All kills reset.
Player A gets 241 kills, and no one gets more than him for 12 hours.
Players B gets 241 kills and continues up to 392 kills, and no one gets more than him for 2 hours.
Players C gets 392 kills and continues up to 612 kills, and no one gets more than him for 23 hours.
Player A gets 371 kills, bringing his total up to 612 with his previous kills, and continues up to 613 kills. 24 hours from that point no one has gotten more than 612 kills and so Player A wins that round.
His Krait Slayer achievement is given a different background. No other reward is given.
This feature is essentially for a completionist subset of players. It would be optional as it doesn’t effect other areas of the game. But for those that care about achievement hunting it would offer a competitive endgame for that type of playstyle.
It would create a large goldsink, and item sink also as many achievements exist that burn through money and items.
Slightly modified titles for achievements with titles associated, and one-time small AP rewards could also be possible.
Due to the rolling reset, some catagories could never have a winner, so the more common catagories would be automatically prestigious without having to devote any additional development time like they do with new weapons/armors.