Competitive Play... but without players

Competitive Play... but without players

in Suggestions

Posted by: MisterarmCZ.7490

MisterarmCZ.7490

Hello, developers and players ….
Lately I find less of a problem in the game that collaboration worked so well …. Problem is that the players just are not around, so basically most of the events I fill myself or just one or two players, so it accumulates events are dying at a standstill … Sadly i do not know what the problem is or how to get rid of him, but I know that there is …

(edited by MisterarmCZ.7490)

Competitive Play... but without players

in Suggestions

Posted by: robinsiebler.3801

robinsiebler.3801

It would be nice if there was some way to determine that a) a DE was happening, b) there are a few scattered people in the DE on different servers and c) lump them all together for that specific DE.

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Competitive Play... but without players

in Suggestions

Posted by: MisterarmCZ.7490

MisterarmCZ.7490

Well, at least thanks for reply… I am simply sad about that i walk the world alone, and i dont know what to do about it..
I even try to server hop but still, i stand alone ..

Competitive Play... but without players

in Suggestions

Posted by: tom.7468

tom.7468

i know what you mean i faced tequatl the sunless solo yesterday i was spamming in chat hoping for more to come only 1 showed up had to abandon the event.

Competitive Play... but without players

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Posted by: Tosha Daydreamer.9251

Tosha Daydreamer.9251

I have never been alone on my server, nor have any cries for help in mapchat gone unanswered, but there are less players for DEs. Which is not always a bad thing. Last night I did my daily in queensdale and participated in the bandits-poisoning-the-water-supply event. I got there halfway in the DE. There were a few other players, but we did not manage to stop the bandits from poisoning the water. This activated an event where we had to kill blobs to let an NPC create an antidote… an outcome I have not seen yet on that particular DE, because there have always been enough players around to finish the initial quest. Occasionaly failing a DE lets you see a whole new questchain. Plus it’s also nice that there is the option for failure. Makes events and regions more challenging. Don’t want to steamroll the entire game like I did when I first got there during headstart, and there were 30-50 people in every event.