Disclaimer
The following is a concept profession, and it is posted with the aim towards discussion vis-a-vis it’s aesthetic and mechanic. I make no claim that this profession is balanced for in-game purposes, and it will continue to remain a work-in-progress
Lore and Introduction
The Chronomancer, or time magus, lives outside our dimension. With one foot squarely in all three states, the past, present and future, the Chronomancer balances the events of now with those yet to come and those that have occurred. They straddle the veil of existence, and call upon their past and future selves as aid in battle, and maintain the unique ability to interact with these selves and even switch with them.
Mechanic
The Chronomancer wades into the tide of battle with their eyes focused across time, utilising their visions of future and past known as Aspects to influence their behavior in Battle.
The three aspects:
Aspect of the Past: Aid your future self in a benevolent act of sacrifice
The Chronomancer sacrifices half of their damage now for twice their health later, aiding their future self. This is the past aspect, during which you deal half damage. Activate to transform to Visionary of the Past, with twice health and new, damage dealing abilities. Cooldown is 30 sec
Aspect of the Present: Aid your present and influence the tide of battle
The Chronomancer understands that the past and future was now, or will be now, or… this is confusing, but they seem to understand it. This is the present aspect, during which you absorb half the damage that your allies would take. Activate to transform to Clairvoyant of Presence, with new, support abilities. Cooldown is 30 sec
Aspect of the Future: Aid your past self and send your experience backwards.
The Chronomancer takes twice damage now to take half damage later. This is the future aspect, during which you will take twice the damage from attacks. Activate to transform into Seer of the Future, with new, control abilities. Cooldown is 30 sec.
Mechanics details
f1-f3 buttons will be the aspects. They are charged skills, each charge representing 2 seconds of ‘up’ time, after which there is an equal time penalty, with a total of 5 charges (10 seconds). There is a trait line which reduces the Chronomancer’s penalty time.
The player will hold down their aspect, during which time the negative penalty will be applied. (halved damage dealt, receiving half damage from friendlies, twice damage recieved). After this is done, you recieve a buff which allows you to transform into your Aspect by tapping the f1-3 buttons again.
Armor
Undecided.
Many want this to be a heavy armor profession but that doesn’t truly suit the profession
Weapons
Staff
Scepter
Focus
Torch
Warhorn
(edited by redrex.9634)