Condi / Power Weapons

Condi / Power Weapons

in Suggestions

Posted by: Rump Buffalo.2594

Rump Buffalo.2594

I believe every weapon should have 2 skills per slot One of those skill is for conditions, the other is for pure damage. This way you will get a lot more versatility out of weapons without have weird half condi half power weapons that make no sense, or having entire weapon sets that are useless to players of one discipline or the other.

Now I know this will NEVER happen… but if it did it would work out like this:

I will use a single weapon as an example… lets say warrior GS cuz most people are familiar with it.

Power:
Skill 1: Normal, does the vulnerability
Skill 2: Hundred Blades as usual
Skill 3: Whirlwind as normal
Skill 4: Crippling Boomerang sword as normal
Skill 5: Normal rush
Adrenaline: Fury hit as normal

Condi: All condi skills have their power multipliers / base damage reduced by 50-60%
Skill 1: Third hit burns the enemy with your “rage” for 3 seconds.
Skill 2: Each hit applies a stack of bleeding that lasts for 6 seconds.
Skill 3: Throws dirt and dust into the air confusing enemies who are hit (2 stacks per strike)
Skill 4: Same
Skill 5: Strikes with a rending hit, 5 stacks of bleed.
Adrenaline: No longer grants fury, Deals a burning strike for 5/7/10 seconds

All the skills dont have to change, maybe just 2-3 to make it a full condi or full power set.

Other weapon offenders are like GS for ranger, thief d/d and p/p, warrior swords, and engi rifle.

Thoughts?

(edited by Rump Buffalo.2594)

Condi / Power Weapons

in Suggestions

Posted by: Meryt.9823

Meryt.9823

Sigils?
____________________________________________________________________

He who fights with monsters should look to it that he himself does not become a monster.

Condi / Power Weapons

in Suggestions

Posted by: naphack.9346

naphack.9346

yes! I want a power torch and a condi mace!

/thread

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

Condi / Power Weapons

in Suggestions

Posted by: Fey Zeal.7032

Fey Zeal.7032

A simpler soultion would be to just add more weapon types and expand existing weapons to each class. For example Ranger has a Short Bow and Long Bow; Anet could add another type of similar weapons that each come with their own set of skills. The problem with this is that they then have to make sure the traits are able to support these new weapons. So you are basically I think you are asking for new weapons and new traits.

I think Anet also needs to Balance classes more or make them viable to play at all. For example Warrior does some of the best burst damage in the game so people will over look any other builds as they will be too “weak” in comparison.

I mean why go for condition or control, when conditions like bleed cap at 25 and control is so weak in pve. There’s really no reason to ever go pure tank in gw2. Pure Tank classes are literally just asking to get squished in a few less hits by bosses and all while doing little to no damage.