Doing dmg with a condition build is kinda hard(luck) since there are a lot clenses out there. a lot of em auto proc(Combo Field: Light) or are aoe (Purging Flames,Cleansing Flame) or complete auto(1-2 cons all 10sec,signit or trait)
on a condition build our are not able to time your attacks the dots run over time
normal dmg gets blocked/eveaded as counter
condition dmg gets blocked/eveaded and clensed
Suggetstion:
Bleeding gets only 1 Bleeding removed and not the whole stack
Condition dmg VS Heailing roll on clense(Bleeding,Burning)
(Condition Damage-Healing)/17 =%chance not to clense(Bleeding,Burning)
(Poison is a little different due the healing debuff,so i let it out. If clense fails on a dot,it trys other conditions)
Edit: and remove auto clense on down state