Otters! :D
I know this is beating a dead horse, but it doesn’t make it any less true. Condition damage is just flat-out inferior to direct damage in a large group setting. Having one or two condition-damagers in a dungeon works just fine, but having three makes a single person nearly worthless to the team. In world events, most condition damagers aren’t even applying their damage due to the poorly-implemented caps.
My suggestions for possible fixes are as follows:
Bleeds:
(PvE Only) Make bleed damage individualized. Reduce the cap to 20 and improve the scaling to make the damage the same, but allow each player to apply their own bleeds. In the end, this won’t really affect balance all that much and it will allow multiple condition-damagers to work together without stepping on eachother’s toes.
Poison and Burn:
Make burns and poisons stack. The cap is ultimately up to anet, but it wouldn’t be too complicated to just scale the healing reduction of poison to be around 50% at max stacks and 33% at about 2/3 stacks. Burning should just work in a similar manner to bleeds because I don’t see the point in it stacking duration only.
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