Condition Damage Stacking

Condition Damage Stacking

in Suggestions

Posted by: Goloith.6349

Goloith.6349

Hi guys/gals,

I was wondering if it would be possible to solve the problem with a max of 25 stacks of bleed by allowing any excess bleeds to do full/instant condition damage to the target. That way ANET doesn’t have to change the 25 stack limit. Even if it mean that the condition damage had to be treated as direct damage it’s better than nothing.

Also as far as burns and poisons go, there are many times were professions like the Engineers pistol skill (blowtorch) has a multiplier like x3 to extend the duration out. Why can’t they just triple the condition damage taken over the allotted time? Seriously has anyone ever used a blowtorch? The closer it get’s to something, the more intense it is, so should blowtorch and skills like it that have mulipliers

i7 920 OC 4.2Ghz, 2x 6970s in Eyefinity mode
Davidah (Guardian) Goloith (Engineer)
Achuni (Mesmer) Doreanora (Thief)

Condition Damage Stacking

in Suggestions

Posted by: kenshinakh.3672

kenshinakh.3672

Well, I have made a suggestion here: https://forum-en.gw2archive.eu/forum/game/suggestions/Possible-Change-for-Condition-Handling/first#post1506056

But not so many people wanted to comment on it (maybe it’s too long?) lol.

My idea is to not change the overall damage bleeds do and prevent drastic changes to skills. It doesn’t require doing full/instant condition damage to the target either.