(edited by Grimwolf.7163)
Condition Damage VS. Direct Damage
I completely agree with being able to swap out weapon skills like we can utility skills. In the original Guild Wars, the number of skills we had were insane. You could truly make yourself a build to fit your play-style. I don’t believe that it would be too much to ask to let us pick between one or two other weapon skill choices. For example, as I played an Assassin in the original and a Thief in this game, instead of Death Blossom I would prefer to use Vampiric Assault. I do not like condition damage because, as you said, if you go down that path virtually all your other non-condition skills are nearly useless. It’s nice to find some people agree with me on issues like this.
(edited by andrewjt.7032)
I don’t get it… but then again I run an Ele build that burns on 30% of critical hits in addition to all the skills that can directly apply burning to an enemy. I run around Orr doing on average over 1k damage a hit with spikes up to 1500 – just from the auto-attack.
I’ve chosen to invest in both Power and Condition damage, so my level 80 character has an attack rating in the Hero panel that reads 3,084.
I choose to go with both damage types because direct damage can be negated by a high toughness in the enemies, while DoT will result in my death since some have such a high vitality.
Or are you just so unable to dodge that you feel forced to spec into Vit and Toughness thus in your opinion eliminating the chance at having both Direct and Condition damage?
About the whole character building point you make, I think you just should spend more time in the game building it – won’t say you’re doing it wrong but this game was made (very well) for any profession to do any role, so perhaps there’s just something you missed.
I don’t believe that I have missed anything, nor am I unable to dodge. First of all, you’re not able to dodge every single attack that’s thrown at you. Second of all, this game makes it very difficult to play your own style, regardless of what you believe. I’m glad you’re able to run around Orr and nuke the mobs. I would imagine an AoE class would excel at doing so. Third, if you run condition damage and pure power in a PvP setting, such as WvWvW which I do quite often, you’re not going to get very far. As a thief, I’m pretty limited on the type of builds I can run. I’ve only just begun to play the other classes, so I can’t speak for them. I have two options, condition damage heavy with some defense, or I can run a backstab focus build with little to no defense. I do not believe that what we were trying to say needed a rude response like “Or are you just so unable to dodge that you feel forced to spec into Vit and Toughness thus in your opinion eliminating the chance at having both Direct and Condition damage?”. We weren’t saying that we are bad at the game, or even hinting it. We were simply stating a little more variation would be nice. I’m sorry you cannot understand that.
We weren’t saying that we are bad at the game, or even hinting it. We were simply stating a little more variation would be nice. I’m sorry you cannot understand that.
I don’t do PvP, so I wouldn’t understand the problems that occur there. It seemed to me like your complaint was based on the fact you can’t spec into condition damage and direct damage – which was all I was trying to prove is it is possible if you sacrifice other aspects of your character.
If you want to be able to spec into condition damage, power, toughness, vitality, and precision then you don’t want to play this game – it is made so that players have to choose what they want is most important and play that style of character. Variation exists only because of that process – if you want to do it all then you’re not wanting to play this game.
And you’re correct, you can’t dodge every attack… however there are builds using shadowstep and the trait to regen endurance when using a dodge – that can allow you to put everything into your attack and leave yourself vulnerable with plenty of chances to live. If you don’t want to use the tools available to the thief it’s your problem not something the Devs need to change.
Again, I don’t play PvP – so perhaps the things I suggest are simply in the category labelled as ‘bad builds’… but it’s your choice to play your thief one of two ways not the devs, so I seriously wouldn’t expect much change regarding what your original suggestion requests. I’ll stop replying here now so you can continue to ask for whatever, just wanted to make sure you understood my point wasn’t to be rude – just to state a fact. Hope you’re able to have fun in the game.