Condition Damage on Objects and Fixtures

Condition Damage on Objects and Fixtures

in Suggestions

Posted by: Spoonless.7241

Spoonless.7241

Yes, I know a wall shouldn’t be able to “bleed,” but for those who run condition builds, killing things like walls, gates, turrets, burrows, effigies, etc. can be quite the task. Since these objects do not currently take condition, perhaps make them take some amount of burst damage based upon the players’ condition damage stat. They will probably need to have health pools increased a bit, since pure power/precision builds would be benefiting from this extra damage as well, but it would help condition classes without making it possible to DoT up an object and ignore it while it burns down on its own.

Condition Damage on Objects and Fixtures

in Suggestions

Posted by: Awesome.6120

Awesome.6120

Pretty sure they are already looking into this.

[SFD] – Maguuma

Condition Damage on Objects and Fixtures

in Suggestions

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

It’s true that many specialized builds work great across much of the PvE game, but I think it’s a fair tradeoff if they don’t work on everything all the time. Someone specs for burning? Then they shouldn’t be surprised to have trouble against non-burning foes like Destroyers.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Condition Damage on Objects and Fixtures

in Suggestions

Posted by: Awesome.6120

Awesome.6120

Someone specs for burning? Then they shouldn’t be surprised to have trouble against non-burning foes like Destroyers.

Should they be surprised when the burning does nothing to a wooden door or a roadblock made of logs?

[SFD] – Maguuma

Condition Damage on Objects and Fixtures

in Suggestions

Posted by: poe lyfe.5879

poe lyfe.5879

i wouldnt agree with this if we could pick all our own skills but we cant. so it needs to be addressed

Wintersday is for the Charr, also Meatober.

Condition Damage on Objects and Fixtures

in Suggestions

Posted by: Tarkaroshe.8370

Tarkaroshe.8370

I do recall a dev previously saying that they are working on this.

edit:

https://forum-en.gw2archive.eu/forum/game/suggestions/No-love-for-condition-builds#post218944

Although the OP of that thread is talking about something else, the dev reply seems to be applicable to this thread.

(edited by Tarkaroshe.8370)