(edited by Will.9785)
Condition Immunity Upon Removal
My thoughts are, cond builds (players) are already lacking in soo many ways (stack limit/ durations). Enemies have player skills, so nerfing the enemies will nerf the players. No condition in PVE is unavoidable, you just have to not link multiple enemies and save dodge for important times. In orr, some things are a bit outrageous but thats because of the enemy count and respawn rate of them. So ofcourse running by 5-10 risen will get you upset (I know I do).
“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”
break. I feel like they should be back by now..”