Conditions.

Conditions.

in Suggestions

Posted by: knbBlackTemplar.3059

knbBlackTemplar.3059

If two guys with condition builds come dungeon together – one of them become completely uselss, because only one condition can be on target (and 25 bleed limit) and that’s annoying.

Maybe made bosses little more fat and remove (or increase) condition limit? Atleast for bleeds.

I’m talking only about pve

80’s: Sylvari Necromancer (Main). Human: Thief, Warrior (PvP Main), Engineer. Charr Guardian

Conditions.

in Suggestions

Posted by: I See No Tomorrow.7302

I See No Tomorrow.7302

I think most people agree with you, as do I. As such, I believe an Anet employee has said that they’re attempting to work on something that will help resolve this issue or make Condition builds more viable.

Another problem is that condition builds do almost nothing against objects in PvE, the ones that cannot have conditions. I feel like they can at least feel Burning, eh?

Conditions.

in Suggestions

Posted by: knbBlackTemplar.3059

knbBlackTemplar.3059

I think most people agree with you, as do I. As such, I believe an Anet employee has said that they’re attempting to work on something that will help resolve this issue or make Condition builds more viable.

Another problem is that condition builds do almost nothing against objects in PvE, the ones that cannot have conditions. I feel like they can at least feel Burning, eh?

Most annoying thing – 5 berserker warriors can zerg boss in seconds with pure damage. For 5 condition users it is took ages

(And don’t say “find balanced group and blah-blah-blah”, please, pure damagers don’t need balance, why conditions should?)

80’s: Sylvari Necromancer (Main). Human: Thief, Warrior (PvP Main), Engineer. Charr Guardian