Conditions
Conditions are anyway “weak” compared to direct damage. You can remove 20 stacks bleeding with one cleanse, there are even sigils that will snowball conditions.
In PvP and WvW they are balanced but PvE totally up. I see no reason to nerf them.
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Conditions are in no way balanced in wvw unless all you do is zerg. I do not. Conditions are stupidly overpowered in small group fights and 1 on 1s. They NEED a nerf badly. Even if you spec entirely for condition removal sacrificing everything else, they’re still over the top. They’ll still wear you down from attrition thanks to the stupid dire stat that should never have existed. They can spam and reapply conditions way faster than you can cure them. cleanses have long cooldowns. Conditions do not. They either need to add a new stat that you’re forced to take to be effective with conditions, or they need to drastically increase the cooldowns on heavy condition applying moves that classes like necros and engies have. I’d much rather they add another stat and force people to make more intelligent and less autowin builds than nerf any classes. But something needs to be done about the overpoweredness of conditions in small group fights and 1 on 1 fights. Adding diminishing returns to conditions would also be an option. If you’ve recently been hit with a certain condition, you have a period of immunity to that condition. this prevents the brainless spam. It sucks to cure a bunch of conditions only to have them immediately reapplied afterwards, then your cleanse is on a long cooldown while they stack more conditions on you.
(edited by Nikkinella.8254)
It seems to be quite popular to compare Dire stats to Berserker stats, but that approach strikes me as misleading and error-prone.
Non-condition-using characters don’t “have” to take 3 offensive stats. They can take 3 offensive stats. That’s an advantage for direct damage. It’s possible that advantage is being used as a crutch to cover a bigger disadvantage, but under no reasonable interpretation is it a disadvantage in and of itself.
I think it would be much more illuminating if people compared Dire stats to Soldier stats. If those are balanced against each other, then any imbalance in a Dire/Berserker match-up probably indicates a problem with Berserker, not with Dire. And if Dire isn’t balanced against Soldier, that should be much easier to explain than trying to compare Dire directly to Berserker, because there are fewer confounding variables.
And if you feel that comparing something to Soldier isn’t interesting because you think Soldier isn’t worth using, that would also indicate a balance problem that has nothing to do with conditions.