Conditions

Conditions

in Suggestions

Posted by: Nikkinella.8254

Nikkinella.8254

They need to add another stat that condi users are forced to take to be effective. If we want to build for power, you need power, precision, and crit damage to be effective. This forces you to sacrifice defensive stats. You hit hard, but you die hard, so it’s balanced. Conditions are OP because all you need to take is condition damage and can take defensive stats and mindlessly spam skills while your damage eats away at your opponent.

They need to make conditions only have a CHANCE of activating when you apply them to a foe. Add a new stat that works like precision but for conditions. Condition chance or whatever. So someone with 100% condition chance will be able to always apply their conditions. Someone with no condition chance will have a hard time getting any of their conditions to stick to an enemy. Dire is a stat that never should have existed. The mindless condition spam while being tanky is cheesy as hell. We’re all sick of these high reward, no risk super tanky condition builds that take forever to kill while eating away at your health rapidly with conditions that they can reapply faster than you can cure them even if you spec for pure condition removal and nothing else. They WILL wear you down eventually. There needs to be more risk in this brainless style of gameplay.

Conditions

in Suggestions

Posted by: Xyonon.3987

Xyonon.3987

Conditions are anyway “weak” compared to direct damage. You can remove 20 stacks bleeding with one cleanse, there are even sigils that will snowball conditions.

In PvP and WvW they are balanced but PvE totally up. I see no reason to nerf them.

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Conditions

in Suggestions

Posted by: Nikkinella.8254

Nikkinella.8254

Conditions are in no way balanced in wvw unless all you do is zerg. I do not. Conditions are stupidly overpowered in small group fights and 1 on 1s. They NEED a nerf badly. Even if you spec entirely for condition removal sacrificing everything else, they’re still over the top. They’ll still wear you down from attrition thanks to the stupid dire stat that should never have existed. They can spam and reapply conditions way faster than you can cure them. cleanses have long cooldowns. Conditions do not. They either need to add a new stat that you’re forced to take to be effective with conditions, or they need to drastically increase the cooldowns on heavy condition applying moves that classes like necros and engies have. I’d much rather they add another stat and force people to make more intelligent and less autowin builds than nerf any classes. But something needs to be done about the overpoweredness of conditions in small group fights and 1 on 1 fights. Adding diminishing returns to conditions would also be an option. If you’ve recently been hit with a certain condition, you have a period of immunity to that condition. this prevents the brainless spam. It sucks to cure a bunch of conditions only to have them immediately reapplied afterwards, then your cleanse is on a long cooldown while they stack more conditions on you.

(edited by Nikkinella.8254)

Conditions

in Suggestions

Posted by: Felbryn.5462

Felbryn.5462

It seems to be quite popular to compare Dire stats to Berserker stats, but that approach strikes me as misleading and error-prone.

Non-condition-using characters don’t “have” to take 3 offensive stats. They can take 3 offensive stats. That’s an advantage for direct damage. It’s possible that advantage is being used as a crutch to cover a bigger disadvantage, but under no reasonable interpretation is it a disadvantage in and of itself.

I think it would be much more illuminating if people compared Dire stats to Soldier stats. If those are balanced against each other, then any imbalance in a Dire/Berserker match-up probably indicates a problem with Berserker, not with Dire. And if Dire isn’t balanced against Soldier, that should be much easier to explain than trying to compare Dire directly to Berserker, because there are fewer confounding variables.

And if you feel that comparing something to Soldier isn’t interesting because you think Soldier isn’t worth using, that would also indicate a balance problem that has nothing to do with conditions.