Conditions & Combat

Conditions & Combat

in Suggestions

Posted by: Lane.3410

Lane.3410

I propose that conditions not keep you in combat after whatever applied them has been destroyed.

This has become one of my bigger pet peeves in the game, especially with conditions that stack duration. The enemy is dead, but I have (for example) a 30 second condition on me that 1) prevents me from normal run speed and 2) prevents me from changing abilities so if I don’t already have a condition remover on my bar I can’t get to one. Not to mention that it also prevents me from regenning health. While that could be understandable with something like a poison or bleed, it doesn’t make much sense otherwise.

Either that or another suggestion is once the enemy who inflicted the condition has been defeated the condition should automatically be demoted to 1 stack of duration.

Let me note that I don’t PvP, so if there’s some strategic reason for people to object to this then I’ve no idea what it is. All I know is in PvE it’s really frustrating.

Conditions & Combat

in Suggestions

Posted by: Runiir.6425

Runiir.6425

If it is frustrating, than get a condition removal on your utility and keep it there.

It is working as intended and in PvP it is especially important that conditions stay untill cleansed or their time runs out.

Conditions & Combat

in Suggestions

Posted by: csquirrelrun.3108

csquirrelrun.3108

Keeping condition removal on your bar is pretty important in general. While I agree that it’s frustrating, there are already tools at our disposal to deal with this problem, so I don’t think it requires changing.

I for one have condition and stun removal on all my toons.

Conditions & Combat

in Suggestions

Posted by: NinjaEd.3946

NinjaEd.3946

Should always keep 1 cond removal utility/trait on you at all times. It is as important as a stun break, which is useful in pve and pvp.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

Conditions & Combat

in Suggestions

Posted by: Lane.3410

Lane.3410

While there are tools at our disposal to deal with conditions many times I find that they’re not very much use for anything else (depending on profession/skill in question). As a result, I tend to opt for slot skills I’ll actively use than one I may need every now and then.

It doesn’t change my stance. Once everything been defeated being locked into combat by a (stacked duration) condition serves no real purpose (other than perhaps being a time wasting irritant).

Perhaps another suggestion would be active vs. inactive combat. It’s not the conditions (or even their duration) that bother me as much as the “in combat” restrictions they force upon you even when you’re not actually in combat anymore.