Conditions & Combat
If it is frustrating, than get a condition removal on your utility and keep it there.
It is working as intended and in PvP it is especially important that conditions stay untill cleansed or their time runs out.
Keeping condition removal on your bar is pretty important in general. While I agree that it’s frustrating, there are already tools at our disposal to deal with this problem, so I don’t think it requires changing.
I for one have condition and stun removal on all my toons.
Should always keep 1 cond removal utility/trait on you at all times. It is as important as a stun break, which is useful in pve and pvp.
break. I feel like they should be back by now..”
While there are tools at our disposal to deal with conditions many times I find that they’re not very much use for anything else (depending on profession/skill in question). As a result, I tend to opt for slot skills I’ll actively use than one I may need every now and then.
It doesn’t change my stance. Once everything been defeated being locked into combat by a (stacked duration) condition serves no real purpose (other than perhaps being a time wasting irritant).
Perhaps another suggestion would be active vs. inactive combat. It’s not the conditions (or even their duration) that bother me as much as the “in combat” restrictions they force upon you even when you’re not actually in combat anymore.