Conditions shouldn't keep you in combat.
Actually the fight is not over till the last condition is cleared. Just hit your condition remover if you cannot wait it out. There have been a few fights where the mob was dead but I was left watching my heal and condition remover refresh timers countdown and hoping one or the other refreshed before the last of my health burned away. Good times.
Actually the fight is not over till the last condition is cleared. Just hit your condition remover if you cannot wait it out. There have been a few fights where the mob was dead but I was left watching my heal and condition remover refresh timers countdown and hoping one or the other refreshed before the last of my health burned away. Good times.
That’s my point, the fight should be over when the enemy dies and your hp should regen rather than forcing you to watch as timers tick down.
Actually the fight is not over till the last condition is cleared. Just hit your condition remover if you cannot wait it out. There have been a few fights where the mob was dead but I was left watching my heal and condition remover refresh timers countdown and hoping one or the other refreshed before the last of my health burned away. Good times.
That’s my point, the fight should be over when the enemy dies and your hp should regen rather than forcing you to watch as timers tick down.
Then you are missing the point of conditions. Besides, wouldn’t this further trivialize some dungeon content (oh, you’re in a poison field, but you’re not in combat, so we’ll just keep on running past all of the enemies trying to catch you)
I would prefer not getting hit keeping you out of combat..
So if i snipe someone with a bow from afar i wouldn’t be in combat, the person hit would be..
If i hit someone and dodge their attacks i wouldn’t be in combat since there is nothing that would slow me down..
however if i get hit, it would be logical to be slowed due to injury.
But I get the OP’s point, getting out of combat is one of the most annoying mechanics immaginable.
E.A.D.
Then you are missing the point of conditions. Besides, wouldn’t this further trivialize some dungeon content (oh, you’re in a poison field, but you’re not in combat, so we’ll just keep on running past all of the enemies trying to catch you)
The point of conditions is for the enemy to hinder you, when the enemy is dead you shouldn’t be hindered any longer. Also, people run past those fields already anyway, this wouldn’t really change anything.
Edit: If anything for those poison fields just frontload the damage they do, the lingering conditions are wholly unnecessary.
Just a quality of life improvement, it’s rather annoying fighting something that leaves a 20-30 sec condition on you and you’re forced to wait for it to wear off to get out of combat before you can WP, change utility skills, etc.
You should be taken out of combat as soon as the enemy or enemies you are fighting die, conditions not withstanding.
I do not support this suggestion.
Conditions are part of the combat mechanic and therefore when you have a condition you are in combat until the condition expires either on its own or you remove it.
I do not support this suggestion.
Conditions are part of the combat mechanic and therefore when you have a condition you are in combat until the condition expires either on its own or by you removing it.
What’s the point of them lingering on you after the enemy is dead? Remember, I’m saying the conditions shouldn’t keep you in combat once the person that cast it on you is dead. There is no challenge or compelling gameplay in waiting for a condition to be gone/waiting for your dispel to come off CD for your hp to regen between pulls. It just makes me alt tab and do something else while I wait for it to expire.
I do not support this suggestion.
Conditions are part of the combat mechanic and therefore when you have a condition you are in combat until the condition expires either on its own or by you removing it.
What’s the point of them lingering on you after the enemy is dead? Remember, I’m saying the conditions shouldn’t keep you in combat once the person that cast it on you is dead. There is no challenge or compelling gameplay in waiting for a condition to be gone/waiting for your dispel to come off CD for your hp to regen between pulls. It just makes me alt tab and do something else while I wait for it to expire.
So if someone hits you with a condition in WvW or PvP you just want it to magically go away when you kill them? Why should you be able to fully heal before his buddy is able to get to you? Even if you are just talking about PvE the same argument can stand. If you’re at 100 hp and just manage to kill your enemy as be puts poison or bleed on you, why shouldn’t you get downed with him.
So if someone hits you with a condition in WvW or PvP you just want it to magically go away when you kill them? Why should you be able to fully heal before his buddy is able to get to you? Even if you are just talking about PvE the same argument can stand. If you’re at 100 hp and just manage to kill your enemy as be puts poison or bleed on you, why shouldn’t you get downed with him.
1. I don’t pvp, at all, pvp is boring to me. That being said, yes, if it functioned like that in PVP and PVE I would be ecstatic. If I beat someone before his buddy can to get me it means I outplayed the first person and the second one doesn’t get a free easy kill, he has to work for it. But mind you, I am not saying the condition should disappear (but I am considering it now that you suggested it) only that it should not keep you in combat.
2. In PVE he gets poison on me when my hp is low just as I kill him, what happens? I spend some time in the downed state restoring my hp then go back to what I was doing. Again, no challenge at all, just a minor inconvenience that doesn’t need to be there.
Khalith, what happens if there are 2 mobs on you, or three? and you kill the one that put the conditions on you and then the other two chase you.
If you would go in a downed state because of those conditions and then the other two mobs will kill you.
In your suggestion you will just regenerate life if you run away and then kill the other two mobs.
Combat in GW2 is already as trivial as it gets and without much depth, skipping the conditions as a way to put you in combat mode will make the game easy and conditions even more utterly useless in PVE.
Imagine a player using conditions on a mob, but that mob is regenerating a large amount of life because he is not in combat… yay…
Edit:
Plus, for it to work, GW2 will need to do even more calculations to see when to put you in combat, when to get you out of combat and the game doesn’t run very smoothly already. Skill lag is a known issue.
Sorry, but I just cannot agree with you on this. You should be and are in combat from the very first attack until the last mob is dead and the last condition is cleared. Even though the mob might be dead, the final result of the combat (your survival or death) is dependent on not only out living the mob, but all of the attacks it used on you. I am looking at you Diessa Plateau Separatist with your little bomb gifts you leave behind to catch me looting your corpse.
Not to sound insensitive or accusative, but you ARE running with at least one condition remover on your skill bar, right?
Khalith, what happens if there are 2 mobs on you, or three? and you kill the one that put the conditions on you and then the other two chase you.
If you would go in a downed state because of those conditions and then the other two mobs will kill you.
In your suggestion you will just regenerate life if you run away and then kill the other two mobs.
Combat in GW2 is already as trivial as it gets and without much depth, skipping the conditions as a way to put you in combat mode will make the game easy and conditions even more utterly useless in PVE.
Imagine a player using conditions on a mob, but that mob is regenerating a large amount of life because he is not in combat… yay…
I already stated you’d have to kill the monsters you’re in combat with to get out of combat. There is no guarantee you’d be killed by them, that’s the whole point of that downed state so you can rally (but that’s a discussion for another thread, the downed state has it’s own issues).
As for your last statement I agree, it should only apply to conditions applied by npc’s on players, not conditions applied by players to npc’s.
Not to sound insensitive or accusative, but you ARE running with at least one condition remover on your skill bar, right?
Depends on what I’m fighting.
Sounds like another zerker warrior running without any condition removal…more fodder for me in WvW. I do not support this request either. Conditions can down you after the battle is done…this is the point and how it should be. Just be glad conditions such as poison and disease are not permanent until cured, which is how I’d like them to be. It would be more realistic.
Sounds like another zerker warrior running without any condition removal…more fodder for me in WvW. I do not support this request either. Conditions can down you after the battle is done…this is the point and how it should be. Just be glad conditions such as poison and disease are not permanent until cured, which is how I’d like them to be. It would be more realistic.
I already stated I don’t pvp, which includes WvW.
Sounds like another zerker warrior running without any condition removal…more fodder for me in WvW. I do not support this request either. Conditions can down you after the battle is done…this is the point and how it should be. Just be glad conditions such as poison and disease are not permanent until cured, which is how I’d like them to be. It would be more realistic.
I already stated I don’t pvp, which includes WvW.
Regardless, my opinion on conditions does not change. I still think certain conditions should be permanent until cured and the fact they automatically resolve themselves at all either during battle or after application (Because not all conditions happen as a result of battle) is a bonus. Dungeon traps are a prime example of this.
I do not support this suggestion.
Conditions are part of the combat mechanic and therefore when you have a condition you are in combat until the condition expires either on its own or by you removing it.
What’s the point of them lingering on you after the enemy is dead?
Think a cold. If someone gave you a cold and then died in an auto accident should that cold they gave you disappear? You would of course say no. The same is true with conditions. They are for all intents and purposes viruses. Once a virus has infected someone it either runs its course or you have to remove it. In either case conditions are biological weapons used to slow down a target. They are one of the staples of combat in GW2. Anet isn’t going to remove their core functionality.
(edited by Korval.3751)