Conditions vs Power

Conditions vs Power

in Suggestions

Posted by: Novomundum.8325

Novomundum.8325

We all know that the current meta are condition builds. But have we ever wondered why? I believe the obvious answer is simply because conditions have way more utility and versatility than direct damage. Just take a look at the condition descriptions: poison-heals are 33% weaker, torment-deals more damage when target is moving, confusion-deals damage when target uses a skill, etc… Not to mention the skills that apply conditions seem to be way more inventive than direct damage skills. e.g. traps, on critical, weapon swap, etc… Precision is also a bigger support stat for conditions than power simply because there are countless sigils and traits that apply conditions on critical.

If power builds are to be revived than simply buffing the damage or increasing the defense won’t work. Condition builds would be just as likely to gain from the buffs as the power builds. And I do not want to see condition builds being nerfed because nerfs are never a fun thing to see and it takes away from the gameplay rather than add to it. I suggest that Power builds should somehow gain some more utility and versatility to their skills to compete with condition builds. Traits that improves your combat abilities based on numbers of conditions/boons on you/target seems like a good idea. New sigils and runes that provides more utility to power builds would be nice to see since all the more popular runes and sigils seem to have more synergy with condition builds.

Note that I am not hoping condition builds to be nerfed. I just want to see a bit more balance between power and condition builds. After all, everyone is going to be tired of seeing their UI completely swarmed with condition icons and visual effects right?

(edited by Novomundum.8325)

Conditions vs Power

in Suggestions

Posted by: coglin.1867

coglin.1867

You are actually incorrect in your assessments. The so called “meta” of condition damage is only in sPvP. In PvE it is very much the opposite. In PvE, players steer very clear of conditions often, because of the hard cap in condition stacking. And in my experience in WvW (which is a lot), it is about 40ish% conditions in and 60ish% power.

As much as I can appreciate what your trying to say, I just personally feel your fundamental facts are wrong, which negates the majority of what your saying. Now if you made it clear you were speaking purely in the context of sPvP, you may have an argument, although I would disagree with some of your points.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c