Conjure weapon skills (Earth shield feedback)

Conjure weapon skills (Earth shield feedback)

in Suggestions

Posted by: SipulimiesO.7436

SipulimiesO.7436

I recently got my first conjure weapon skill (earth shield) and noticed how fast the charges depleted. They only have 15 charges, 25 if you ’’sacrifice’’ 20 trait points to fire traits (which I don’t). Those charges were gone under 20 seconds.

Personally I think conjured weapons should have at least 20 possibly more charges and the weapon should only be conjured for the elementalist.
Though a trait which would make the conjure weapon spells work like they currently do should be added or even better should replace the fire trait I just mentioned… though the fire trait should be moved somewhere else. Arcane traits anyone (tier 1)?

And now some feedback about the conjured earth/magnetic shield:

-1st skill (auto attack) is too fast and deals minimal damage. Maybe add vulnerablity (x3 for 6 sec per strike) and reduce attack speed to 1 attack per 2-3 sec. Increase attack damage.

- 2nd skill (shield throw) stands out in my opinion. It is too offensive for a shield. Would personally like if it was some kind of single target taunt for 5-8 secs. When the taunted enemy hits you it will suffer from bleeding (x3 for 6 sec, stacking).

- 3rd skill (dash/daze) is ok though the range is quite short.

-4th skill (magnetic pull) is fun and unique.

-5th skill (invulnerability) quite nice. I like it. Only thing it needs as a partner is the taunt ability (my suggestion for the 2nd skill). Add a nice projectile reflect to it and it would be perfect yet still not OP.

I don’t have any experience of other conjured weapons :P (once I did wield the fiery greatsword but I can’t remember what I could do with it)
If you have suggestions for conjured weapons, feel free to post them.