Conjure weapons

Conjure weapons

in Suggestions

Posted by: Vukorep.3081

Vukorep.3081

So in Gw 1 ,conjure weapons added additional elemental damage to your weapons (that already had elemental damage)

I.e. the fire sword that delt 22 fire dmg, was dealing 40 fire dmg with a conjure weapon that adds +18 fire dmg to fiery weapons.

This also applied to staffs, scythes,wands, any weapons that were dealing air,water,earth,fire type dmg.

In Gw2, conjure weapon skills are summoning 2 weapons, one on the ground, and another on the floor for others to pick up and have 5 new skills to play around.
Conjure weapons also have a limited use. (15 skill uses and its gone)

What i was thinking was kinda of a mix between the 2 systems.

Imagine a ele use conjure Fire.
He summons a small flame on the ground (not a weapon) and the ele himself turns into fire (or gets a special flame animation)

the ele instantly switches to Fire attunement, gets “one with the fire” status that lasts for 30 seconds that grands him special abilities, and shuts his other attunements for their cooldown

His fire attunement skills become more powerfull and deal more raw damage and add burning for 1 second per skill.

once the other atunements get off the CD, if the ele switches to another attunement, he loses the “one with the fire” status, and has regular fire attunement skills once he goes back to them

On the other hand there is still that flame burning on the ground that a ally could pick up and become empowered with the fire element.

A non elementalist profession also becomes “one with the flame”status
Their weapon switch gets thrown into CD (also depending if you’re a warrior with fast hands trait, or a person that uses that rune that reduces weapon swap by 1 sec)

their weapon sets change (depending on the weapon they are wielding )

a 2h sword could use the conjure fiery great sword skills.
a sword/shield could have skills that slashes flames trough the enemy and burns them, the shield could give a fire aura on demand
a 2h hammer could smash the ground for aoe flame bursts, or spin around to grant a fire circle combo field

(all professions that are not ele,will have the same skills, a guardian and a warrior wielding sword/shield would have the same skills available)

Switching between weapons makes the non ele professions loose "one with the flame "status.

It could be done with other conjures as well.
Earth would go more towards blind, toughness, blocking, bleeding, disrupting, pulling and pushing.
Air would go towards swiftness, daze, confuse,stuns, knockbacks
Water would go towards healing, condition removing ,vulnerability, encasing the enemy into a block of ice and such.

Another cool effect would be if the person that’s “one with the element” status have increased xyz stat (depending on the element,just like you would get from todays conjure weapons)

The players could also get small bursts of boons,also depending on the element.

Getting 2 seconds of might on skill use when “one with fire”, cast a aoe fire blast that damages and burns foes for 3 seconds when "one with fire " ends

Getting 2 secs of regen on skill use when “one with water”, aoe condition removal when the status ends

getting 2 secs of swiftness on skill use when “one with air”, aoe daze on removal

getting 2 secs of protection on skill use when " one with earth", aoe knockback on removal.

So not only would you get increased stats,short bursts of boons and a new set of skills, you also get a useful “on demand” effect when you switch your weapons and end the status

All ele skills would be different than the other professions

A ele that is “one with the fire” and is wielding D/D has a different set of skills than a thief that is wielding D/D

A ele that has a staff equiped and under the effect of “one with the fire” would have the same skills as a ele that has S/D equipped.

The “one with the element” status has no usage limit, but only lasts for 30 seconds.
You are free to spam as much skills as you like during those 30 seconds.
You are forced to used them for at least 10 seconds ( average weapon/attunement switch cooldown) afterwich you either continue to use the skills and let it end by it self with a end effect after 30 seconds, or you switch atunements/weapons sets and use the end effect instantly

When a profession switches his weapon/attunement from the conjure weapon skill set, the other cooldown are not effected.

a d/d +p/p thief is using d/d. runs towards the conjured weapon on the ground with d/d, gains a new set of fire skills that he uses for 10 seconds.

He switches to p/p and looses the one with fire status and its fire skills.
He can then immediately switch back to his d/d.

same goes with a ele switching from fire to water,after ending one with the fire status.
he can then go back to fire attunement

So ,what do you people think of this idea?
Any suggestions?

(edited by Vukorep.3081)