Constant push and push back events
i thought the events would elaborate on the Factions/Cantha situation, without the need to “purchase” outposts/towns. In Factions, guilds/alliances purchased towns to own until out-bought.
i thought more of the dynamic events did this – like if failing to recapture the skritt cave city, they would be pushed outside around the surrounding outposts, waiting for the next event to retake the cave.
it seems like this kind of shows in the 70-80 levels, when you have to constantly retake areas and god shrines, but it would have been nice to see more of it in earlier levels – the contesting/contested waypoint’s thing. would have been perfect for the Icebroods(?)/Svanir to overtake half the area, and players had to push their line back to their homestead, in order to get those contested areas explored and completed.
in short, it should work like factions, with DE’s taking center stage for that.