Control System & Targeting System Suggestions
—-TARGETING SYSTEM AND GROUND TARGETING SOLUTIONS—-
(because that system has some issues, you see the Attached Guide to understand better)
———-TARGETING SYSTEM———-
-Highlighting an object:
When an object is in a central vertical area on the screen, it becomes highlighted, showing its name. (yellow example in the attached guide)
If there are more object than one in that region, only the nearest is highlighted; the max range for this feature is “1200”.
-Targeting:
When the object is just highlighted, we can use the “Lock autotarget” (Hold to lock your Autotarget) key in “Options/Control Options”, to hold for using skills on the target, if it’s an enemy.
-In conclusion:
This allows to target your object, while you are looking at, by holding “Lock Autotarget”.
SUGGESTION:
This is an additional targeting mode:
While holding TAB, the highlighted object becomes targeted, and if the camera is moved onto another object, it becomes highlighted and automatically targeted , then the button can be released and the target remains.
This allows to target the highlighted object by just “pressing” the key.
————-GROUND TARGETING————
When the Mouse Button Right is held (Change Direction) and then we use a ground targeting skill (… for now press twice to cast the skill) the position where we cast the skill is the same where the pointer was before we Hold Mouse Right Button to “change direction”.
To solve this, we can move the pointer at the center of the screen every time before we “change direction”. The center of the screen is higher than character’s belt… if it’s not an asura :-) . If you try it, it’s very unwieldy (because usually we look down) .
If we raise the pointer at the head height becomes very simple and intuitive to use ground targeting fast when we use “change direction”, but it’s more difficult when you want to target a most distant object.
SUGGESTIONS:
I suggest to adjust and lock the pointer position when we use “change direction”.
For a better ground targeting, I also suggest to add a vertical line to area of effect ring (you can see photoshopped screenshot in the attached guide) and also to add a limit to the area of effect ring and to lock it when it reach max range of the skill (this feature visible or not as you prefer), with no more red area of effect, this to avoid fail cast.
I have read other posts when someone suggest to move the camera a little bit higher to have character’s head under the center of the screen or at the center …and add a crosshair… But i don’t suggest this. I think it looks ugly and not good to this game.
…continue below
——-CONCLUSION——-
Thanks so much for reading my ideas, with these I hope you will soon have others to improve Guild Wars 2 Combat System.
Please take into consideration to improve Combat System as fast as you can, it is the game base, and how much better players can play, more is the fun and longevity.
Let me know you agree this post.
If there are problems with the attachment.
External Links
Guild Wars 2 Improve Controls & Targeting Suggestions HIGH.jpg (5.9 MB)
http://www.pictureshack.us/view_32393_Gw2ICTShigh.jpg
http://oi44.tinypic.com/6pbziq.jpg
https://mega.co.nz/#!yQQRCSrD!bR6zbyOxwLbd0Gdy4RpzkyeZhWF95n0w4S7VztqpmUM