Control role gets a purpose in hardmode

Control role gets a purpose in hardmode

in Suggestions

Posted by: runeblade.7514

runeblade.7514

Dungeon role is completely two-dimensional. All you need is DPS and a little bit of support. Control is just not useful. If hardmode was implemented, it would need to be balanced around control role.

How to implement this:

There are three kind of mob groups,

  • Mobs that are stronger closer together. Example, The Lovers, Relena and Vassar.
    There are two kinds of mobs in this group:
    -One mob that needs to be singled out for example, the molten protector. Killing it will be difficult, but keeping it close to its friends will make it even more difficult. For example, a mob archer’s auto-attack cripples you and kite you. But another mob guardian will constantly try to get in the way to protect that archer. Making the run more frustrating if you don’t have the mob guardian cripple. Another scenario, one mob constantly give devastating might stacks(aura) to its nearby allies. You have to launch it away otherwise he will give auras to the other trash mobs.
    - Mobs of this type should never close together. Otherwise it will unlock a much more terrible skill. A single stomp will do the trick of keeping them away. An example of this mob group, if three dredge gunners gets together, they unlock the skill “Sound volley.” Which will fire their guns repeatedly for devastating damage.
  • Mobs that do not want to be close together.
    These mobs just don’t want to stay together. For example, a Flame Legion shaman could have flame aura which will do flame blasts that damages players AND other Flame Legion mobs. If you cripple/immobilize them, they will be blowing themselves up .
  • Mobs that makes you cry and rage. Example, pre-nerfed scavengers/Nightmare Knights.
    To make these mobs even more dangerous. These mobs will focus down on one player. Except, these mobs will attack in a pattern, for example, There are three scavengers leaping at you. You can only dodge 2, someone needs to stun the third one.
    -Another mob’s ai is that these mobs do these instant death attacks when a player’s endurance is low. So this way, if a player has blocks, it will be really useful. It will also help if other players stuns the mobs before the instant death attacks happen.

By reworking dungeons so that control role gets balanced in, it could be the hardmode that players want. At the same time making inferior PvE professions more useful.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

(edited by runeblade.7514)

Control role gets a purpose in hardmode

in Suggestions

Posted by: Ram Banson.4081

Ram Banson.4081

This is great! _

Pls make something like that happen!
You can create such a awesome play, challenging mobs like the Karka for example, but most mobs are so easy with a lil bit of skill and that makes it kinda boring.

And btw PLS DELETE all kitten brain akitten boss fights! it sucks so much
Bring movement in it, bring the need of awareness in it, through deathly atacks which you just need to dodge or die!!

Players will learn more challening content if they love the game.
Srsly i saw player who i think dont even know about the dodge function x.x
and than they complain its all to hard etc.

Blùb [LuPi]

Control role gets a purpose in hardmode

in Suggestions

Posted by: runeblade.7514

runeblade.7514

I agree, hard mode needs to be more than dodge a really damaging attack.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant