4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
(edited by runeblade.7514)
Dungeon role is completely two-dimensional. All you need is DPS and a little bit of support. Control is just not useful. If hardmode was implemented, it would need to be balanced around control role.
How to implement this:
There are three kind of mob groups,
By reworking dungeons so that control role gets balanced in, it could be the hardmode that players want. At the same time making inferior PvE professions more useful.
(edited by runeblade.7514)
This is great! _
Pls make something like that happen!
You can create such a awesome play, challenging mobs like the Karka for example, but most mobs are so easy with a lil bit of skill and that makes it kinda boring.
And btw PLS DELETE all kitten brain akitten boss fights! it sucks so much
Bring movement in it, bring the need of awareness in it, through deathly atacks which you just need to dodge or die!!
Players will learn more challening content if they love the game.
Srsly i saw player who i think dont even know about the dodge function x.x
and than they complain its all to hard etc.
I agree, hard mode needs to be more than dodge a really damaging attack.
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