Controls Suggestion: Add an option for a ground-target attack range limiter.

Controls Suggestion: Add an option for a ground-target attack range limiter.

in Suggestions

Posted by: Doom.8647

Doom.8647

The ability for a player to “fail” a cast or other ground-targeted attack because you moved the targeting circle too far away from your character is frustrating for me. This has been “how things work” in MMOs for a long time. However, I think it’s safe to say that it’s more prudent to assume that a player’s intent when clicking outside of the effective range of a ground-targeted attack is to attack at their maximum range, not to cancel the ability. This is especially true for Thieves, who have several mobility-oriented ground targets (such as Infiltrators Arrow and Shadowstep), where failing them because of a misclick can be the difference between life and death.

I would like to suggest an option (like a tickbox in the controls options or something) that will limit your targeting circle movement radius to its max range, so that once the targeting circle reaches the max distance from the character, it just stops.

This way, players who are spastic like me will be less frustrated when that slight dip in terrain makes them click just outside their max range and forces them to reset their skill, and players who like the “old way” of doing things can keep their default targeting method.