Cooking\Artificer Proffesion Resurrection.

Cooking\Artificer Proffesion Resurrection.

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Posted by: Sub Sink.4362

Sub Sink.4362

Food\Drink Auto Consume option and the ability to turn it on or off.

Cooking:
Until you get to level 80 items you’re lucky to be able to make any use out of all your hard work whether it be selling or making food for yourself\guildmates.

(I’ll be generalizing a bunch here so don’t pick me or the post apart please)

For the most part other than leveling and basic use… these professions are sinkholes and without significant change they will stay this way.

The mats are mostly useless or better used elsewhere. Worse yet… crafted items are often worth nothing at all and or the mats themselves are so plentiful they aren’t even worth selling.

on with my suggestion(s):

Auto Consume option and the ability to turn it on or off.

With this feature our toons would be well fed and buffed… mats will be more in demand as food will be consumed more often… and quite possibly resurrect the cooking profession. With any luck that would also make it possible to make a little money too.

Lots of people including myself had fun with cooking and leveling it… discoveries were many and varied. All to have it fizzle out in the end to… well not much.

Artificer:

Same concept as my cooking suggestion but with potions. Alternatively add drinks to the recipe options. As far as I’ve heard and leveling the profession myself 98% of the potions are useless and either cost more to make than they are worth or they are simply unlikely to be used ever.

The best of the potions end up being soulbound on Acquire so the ones that could be useful or beneficial are not just account bound but actually soulbound. I’m sure there is some rhyme or reason to that but… I can’t see it.

Overall:
1. Auto consume option.
2. Food AND Water?
2a. Hunger and Thirst? Even just as a reminder “I’m Thirsty or I’m Hungry” rather than a negative effect for not hydrating or eating.

That’s all… my 2c.

All the best,
SKiNBuS.

(edited by Sub Sink.4362)

Cooking\Artificer Proffesion Resurrection.

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Posted by: Iceren.8651

Iceren.8651

I know this post is kinda old (a month).

I just want to say that I would love this so much, I can’t even express to you how much I would love this. I actually found this post by searching for it on google, to see if anyone had yet thought of this.
The idea of being able to turn it on or off for if people wanted it or not is genius IMHO.
So in short, I like this idea, ALOT. ^.^

Cooking\Artificer Proffesion Resurrection.

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Posted by: emikochan.8504

emikochan.8504

There would be a lot more consuming if we had a little consumables hotbar, tbh. I never understand why you don’t need food for combat in gw2. Back when I play Age of Conan the food buffs were huge, to really reward being well fed and not thirsty. Here you get some good stats and effects but they should be doubled imo.

Welcome to my world – http://emikochan13.wordpress.com

Cooking\Artificer Proffesion Resurrection.

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Posted by: Pandemoniac.4739

Pandemoniac.4739

Almost everyone I run with always has a potion/food on, so I don’t think the lack of auto-consume is really to blame (Although I fully support a consumable slot on the skills bar!)

One of the problems with food is that it is very difficult to find what you want solely through the TP. You have to go to the wiki, look up which food has which bonuses, then type the exact name into the search to find it. This also really limits the ability to sell anything other than the current most popular foods.

Chef is by far the easiest way in the game to get 10 levels, so there are a lot of them, and many of the ingredients are really easy to get. The only reason to not cook for yourself is to save some time, but unless you know exactly what you want, trying to find food on the TP can be just as much hassle as cooking it.

Don’t ever think you know what’s right for the other person.
He might start thinking he knows what’s right for you.
—Paul Williams