Core gripes and imbalances

Core gripes and imbalances

in Suggestions

Posted by: scuzzygravity.2016

scuzzygravity.2016

This is going to be a list of things that irk me, I am not entirely sure this is the place to put them but seems to be the only place.

Universal Irks:
- Camera: The camera is probably the greatest annoyance in the game, especially as an Asura where the grass and simply looking up causes major problems in view.
— Make the objects turn transparent rather than jamming the camera in to the back of the character.

- Clipping: With all the jumping puzzles it would be great to know what is solid and what isn’t. Some vistas require you to jump on to nothing because jumping on to the ‘something’ causes you to crash to the floor.
— Simply match the texture to the frame.

- Stun / Control Effects: Way too powerful, to the extent where you may as well give up and wait to die consider any break effects are rendered instantly moot when the next hit will hit/control you within the first 1ms after the break.. That is of course if the break actually works.
— Give them a time, so it breaks stun / control for 5seconds so people can at least have a fighting chance to escape.

- AoE Radius Ring: Even if you aren’t inside the red ring of death more often than not you still get hurt.
— Make the ring the same size as the actual area

- Weapon Ranges: Why do the Short Bows and Pistols have a much greater range over Rifles, Longbows and Magic Casting? [Ignoring Mesmer range which comes later]
— Even the ranges a cross the board or swap the ranges over.. Especially the magic casting, it’s something that goes against reality but has really woeful range.

Necromancer Irks:
- Obstructed/Out of Range/Line of Sight/Immune: 33% of casts ends in one of these even if they are in plain sight, within range and mark is unblockable.
— I think it’s more to do with the camera than anything but it needs to be sorted.

- Damage: The damage is terrible, I have a level 72 Necro which I have spec’d out to do pure damage which maxed out at 700 on crit, which compared to a Mesmer which hit me (and several others) for 24,000 (Yes 24k) so unless in the next 8 levels increases damage output by a 34x there is balance problems.
– Condition Damage: I sped’d for pure Condition Damage (which is my main plan) with full condition damage gear and trait build and I bleed for 78 damage, if I move fully away from Condition Damage (remove all gear, etc..) I still bleed for 78 damage so whats the use of hunting for CD gear when it doesn’t give me anything?

- Marks Graphic: The marks graphic doesn’t increase when you use the trait to increase the size, the area increases but the actual cast graphic doesn’t which creates minor problems when you are trying not to hit mobs.
— Increase their size like you did with Chilblains

- Spectral Grasp: You can see someone from the knee up and they are obstructed? You can hit them with everything else.
— Give it the same ‘physics’ as the normal staff attack

- Spite Signet and Corrupt Boon: These are aimless magic, so why do they get no line of sight or obstructed errors?
— If the person is in range they should work.

Mesmer Irks:
- Range: Range on the Mesmer is huge compared to everyone else.
— Bring it down to something more inline with the other classes

- Damage: In WvW a good 13 or 14 of our zerg got destroyed by 1 Mesmer who was hitting for 24,000 and crit for 70,000, god knows if it was an exploit of poor design, but when you can kill people with 1 hit with uber range it can cause major problems.
— Make it more like the other class damage, especially when other casters can’t even get close to that and don’t have the other perks.

Thief Irks:
- Invisibility: This is way to powerful considering the damage they deal, it breaks all stuns/controls and selection, don’t take damage, they don’t lose it when attacking or tripping marks and traps, recharges really fast and they can blink too.
— Slow the recharge, tripping marks and traps breaks invisibility and you don’t lose selection of the person when they go invisible.

- Spinning Attack: Does insane damage and unstoppable
— Control effects should break the attack.. If you fear someone spinning they stop and run away, pretty simple.

Warrior Irk:
- Stability Stance: Doesn’t do anything, you still get stunned and controlled
— Make it do what it says it does.

Elemental Irk:
- Binging Root: Extremely powerful considering the time it lasts and that the stun and control breaks don’t work properly.
— Lower the time and fix the stun/control breaks

Guardian Irk:
- Almost unkillable: Several times I’ve been in a group of about 8 people and it was nigh impossible to kill a single Guardian.
— Not sure how to fix it, it could just be damage balance rather than anything else but it was still ridiculous.

Core gripes and imbalances

in Suggestions

Posted by: Zsymon.8457

Zsymon.8457

So mainly, thieves and mesmers are overpowered, and necromancers are underpowered. I don’t think anyone will disagree with that, but I don’t think it will ever change, since anet put mesmers and thieves as the duelist class, they’re supposed to be stronger in 1vs1 than any other profession. They both suck for pve content though, all they’re good at is duels.

About necromancers, I don’t know, maybe players haven’t figured out how to play it yet, they don’t do a lot of direct damage, but since they have insane health and survivability as any build, be it glass cannon, hybrid or bunker, I don’t think they’re supposed to. If you give necromancers huge dps, then they’ll be unkillable, since when fighting a necro you’ll die long before you ever get through their double health bars.

I talked to a pvp necromancer, and he said although he doesn’t do a lot of damage, he always wins since he eventually kills his target long before he ever comes close to dying.
I think a necromancer will full carrion gear is on the verge of overpowered, due to his ability to outlast anyone while still doing good damage due to high power and condition damage. I would play one if their theme wasn’t so evil.

About bunker guardians, they’re hard to kill, but they’re not going to kill you either, so why is that an irk?

(edited by Zsymon.8457)

Core gripes and imbalances

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Posted by: forrae.6708

forrae.6708

i would say necro’s are underpowered, but i changed my mind about that when i started using an axe/warhorn semi-glass-canon build. the 2 ability on the axe hits incredibly if its allowed to and especially when you use spectral wall or well of suffering to get around 10-15 stacks of vunerability. it ramps up damage as it casts, and there have been times in pvp that i have seen the last 1 or 2 hits crit for 6k, which when combined with the rest of the damage puts the total anywhere from 10-15k

in case you’re wondering, this is the build i use, plus the runes, sigil and accessory gems. http://www.guildhead.com/skill-calc#mcVzcm0MzmRaMMmRaoMxG0G0mRqmRMV8khA7khT7khA707khA70z7kNs70V7ofD7owX70z7owY70z

thugged out since cubscouts

(edited by forrae.6708)

Core gripes and imbalances

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Posted by: scuzzygravity.2016

scuzzygravity.2016

Insane health? I spec’d to full health and protection and still was about 50% that of an average Warrior and being hit constantly for 4000+ damage 23,000 health vanishes quickly.

Direct power isn’t my main problem, it’s no matter how I gear or spec the damage / condition damage is changed so little there isn’t much point to it.

Also the cool down on skills versus the damage dealt is nuts.. 25 second cool down for 190 damage?

Another thing which is universal since upgrading to Crossfire 2gb 6870s, the textures in the Lion’s Arch BLTC strobe REALLY badly
- and still only get about 30 fps

Core gripes and imbalances

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Posted by: Dibrom.6408

Dibrom.6408

it ramps up damage as it casts, and there have been times in pvp that i have seen the last 1 or 2 hits crit for 6k, which when combined with the rest of the damage puts the total anywhere from 10-15k

A) Damage doesn’t work like that. Channeled abilities add damage together, the last tick is ALL the hits combined.
B) Play another class in the mist, 6k crit damage is nothing on a channeled ability.

Arenanet: The paragon of truth.

Core gripes and imbalances

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Posted by: Ryuujin.8236

Ryuujin.8236

What are you talking about mesmer have insane range?

Mesmer’s longest range attacks are 1200 range, and they have no range booster traits. That basiclly makes them average range, with thief sitting on the lower end (having only shortbow/pistols), and engineer/ranger on the upper end (having rifle/longbow attacks traitable to 1400-1600 range)

The Ashwalker – Ranger
Garnished Toast

Core gripes and imbalances

in Suggestions

Posted by: scuzzygravity.2016

scuzzygravity.2016

What are you talking about mesmer have insane range?

Mesmer’s longest range attacks are 1200 range, and they have no range booster traits.

Ooooh reeeeeeally, I direct you to the attached pic

Also!
My build hasn’t changed since the Halloween update, I’ve even leveled a few times but my health has dropped by 4000hp and my attacks do 1/3 of the damage it did before.. AND I’m being 1 shot’d from 19k health regularly now.

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Core gripes and imbalances

in Suggestions

Posted by: GADefence.5634

GADefence.5634

The pic doesn’t prove anything. Attacks like the beam will go to the target but miss with “out of range”.

Core gripes and imbalances

in Suggestions

Posted by: scuzzygravity.2016

scuzzygravity.2016

The pic doesn’t prove anything. Attacks like the beam will go to the target but miss with “out of range”.

Definitely not what I’ve experienced, especially coupled with the 24,000-70,000hp hits that come with them

/edit/
Also. when I logged out Saturday at Level 77 I had 19,000ish HP, when I logged in Sunday I had 24,000ish HP with no build changes.. Now I am fine with it has Necros need all the buffing they can get, but the damage output each hit is still 200-300hp with 6-40second cool down, which is absurd.
Hit Level 80 and still less then 300avg hp damage, even full Power builds still yield under 400 hit and 60-70 condition, and full Condition Damage builds yield between 100-200hp hits and maxs out at 80hp conditions.

Originally my necro was going to be a condition eater / healer but they didn’t work right either.. So I do feel the necro was a massive waste of time, especially as an Asura which causes some massive problems with the camera.

(edited by scuzzygravity.2016)