This is going to be a list of things that irk me, I am not entirely sure this is the place to put them but seems to be the only place.
Universal Irks:
- Camera: The camera is probably the greatest annoyance in the game, especially as an Asura where the grass and simply looking up causes major problems in view.
— Make the objects turn transparent rather than jamming the camera in to the back of the character.
- Clipping: With all the jumping puzzles it would be great to know what is solid and what isn’t. Some vistas require you to jump on to nothing because jumping on to the ‘something’ causes you to crash to the floor.
— Simply match the texture to the frame.
- Stun / Control Effects: Way too powerful, to the extent where you may as well give up and wait to die consider any break effects are rendered instantly moot when the next hit will hit/control you within the first 1ms after the break.. That is of course if the break actually works.
— Give them a time, so it breaks stun / control for 5seconds so people can at least have a fighting chance to escape.
- AoE Radius Ring: Even if you aren’t inside the red ring of death more often than not you still get hurt.
— Make the ring the same size as the actual area
- Weapon Ranges: Why do the Short Bows and Pistols have a much greater range over Rifles, Longbows and Magic Casting? [Ignoring Mesmer range which comes later]
— Even the ranges a cross the board or swap the ranges over.. Especially the magic casting, it’s something that goes against reality but has really woeful range.
Necromancer Irks:
- Obstructed/Out of Range/Line of Sight/Immune: 33% of casts ends in one of these even if they are in plain sight, within range and mark is unblockable.
— I think it’s more to do with the camera than anything but it needs to be sorted.
- Damage: The damage is terrible, I have a level 72 Necro which I have spec’d out to do pure damage which maxed out at 700 on crit, which compared to a Mesmer which hit me (and several others) for 24,000 (Yes 24k) so unless in the next 8 levels increases damage output by a 34x there is balance problems.
– Condition Damage: I sped’d for pure Condition Damage (which is my main plan) with full condition damage gear and trait build and I bleed for 78 damage, if I move fully away from Condition Damage (remove all gear, etc..) I still bleed for 78 damage so whats the use of hunting for CD gear when it doesn’t give me anything?
- Marks Graphic: The marks graphic doesn’t increase when you use the trait to increase the size, the area increases but the actual cast graphic doesn’t which creates minor problems when you are trying not to hit mobs.
— Increase their size like you did with Chilblains
- Spectral Grasp: You can see someone from the knee up and they are obstructed? You can hit them with everything else.
— Give it the same ‘physics’ as the normal staff attack
- Spite Signet and Corrupt Boon: These are aimless magic, so why do they get no line of sight or obstructed errors?
— If the person is in range they should work.
Mesmer Irks:
- Range: Range on the Mesmer is huge compared to everyone else.
— Bring it down to something more inline with the other classes
- Damage: In WvW a good 13 or 14 of our zerg got destroyed by 1 Mesmer who was hitting for 24,000 and crit for 70,000, god knows if it was an exploit of poor design, but when you can kill people with 1 hit with uber range it can cause major problems.
— Make it more like the other class damage, especially when other casters can’t even get close to that and don’t have the other perks.
Thief Irks:
- Invisibility: This is way to powerful considering the damage they deal, it breaks all stuns/controls and selection, don’t take damage, they don’t lose it when attacking or tripping marks and traps, recharges really fast and they can blink too.
— Slow the recharge, tripping marks and traps breaks invisibility and you don’t lose selection of the person when they go invisible.
- Spinning Attack: Does insane damage and unstoppable
— Control effects should break the attack.. If you fear someone spinning they stop and run away, pretty simple.
Warrior Irk:
- Stability Stance: Doesn’t do anything, you still get stunned and controlled
— Make it do what it says it does.
Elemental Irk:
- Binging Root: Extremely powerful considering the time it lasts and that the stun and control breaks don’t work properly.
— Lower the time and fix the stun/control breaks
Guardian Irk:
- Almost unkillable: Several times I’ve been in a group of about 8 people and it was nigh impossible to kill a single Guardian.
— Not sure how to fix it, it could just be damage balance rather than anything else but it was still ridiculous.