Couple of jumping puzzle critiques

Couple of jumping puzzle critiques

in Suggestions

Posted by: Elric of Grans.7684

Elric of Grans.7684

I just recently started trying out the Jumping Puzzles in the game, but several of them have already stood out as unnecessarily frustrating.

The first was Spekks’ Laboratory. The way that, at certain points, you need to cling to a cliff and wait for someone else to activate the platforms before you can continue is the very definition of frustrating. You do not give the players the resources they need to progress! I just had to sit there, twiddling my fingers, until another player came along. This is simply poor design, no two ways about it. Those cannons that fire on you as you progress were a little over-the-top too. I lost 60-70% health getting blind-sided while focusing on trying to land on already difficult platforms. Canons + Robots + Lasers = instant kill before I knew what hit me. Perhaps a little less damage on the canons?

The other frustrating one is Dark Reverie. Sorry, I am not one of the so-called `elite’ players, so I have to admit I found this way too hard! Kept dying the moment I reached the bottom because I had absolutely no way of taking out multiple turrets, two archers and three hounds, at once. Even if I run away from them, the hulk and two Veterans are just over-kill. I made three attempts at this, dying at the bottom every time. Having to re-do Morgan’s Run again every time I fail is just salt in the wound (there should be a return to entrance option, like Spekks’ Laboratory). Having to complete two jumping puzzles in one is over-the-top (surely, after having completed Morgan’s Run, there could be something that lets you skip it?), and I cannot see any way I could possibly survive the encounters inside. It boggles the mind how stupid the design here is! I will not even bother trying again.

A smaller issue was with Spelunker’s Delve. I often found I could not see where I was going because the roof-foliage blocks out the camera on every angle. Perhaps a little pruning would not go astray?

Couple of jumping puzzle critiques

in Suggestions

Posted by: Esplen.3940

Esplen.3940

Spekk’s Laboraty is completable solo. I have finished it without ever using another player.

Dark Reverie is a pain, but is not “elite only”. What you should do is equip a ranged weapon and start hitting the turrets (stay away from the pulsing ones and hit them down after the normal shooting ones).

As soon as you get near the ground, make sure you’re full health and out of combat. Run and roll and jump to the next part with a turret and jump onto those leaves. The other enemies will de-aggro and you can defeat the turret[s]. From there, it’s just jumping with a few turrets. Take your time, patience is key here.

I finished this jumping puzzle at a lower level than the mobs here, it took me a few tries, but I did it.

Spelunker’s Delve is also relatively easy. If you are having problems seeing, try zooming in. It may look ugly, but you’ll at least see clearly. Also utilize your camera angle.

All of these jumping puzzles are nothing compared to Scavenger’s Chasm. You’re just whining.