“Pull the trigger, move out ahead,
There’s two kinds of people… The quick and the dead”
There’s two kinds of people… The quick and the dead”
1) Allow Torches to remain drawn permanently (With a toggle or keybind to allow it to be sheathed)
Reasoning – As I’m playing a character that wields a torch, I’m roleplaying as an explorer/adventurer and as such I adore the light effect of having a torch drawn when running around at night and when going through caves and caverns but since the default is for characters to sheathe their weapons after a time of not attacking in order to keep my torch out I have to resort to randomly attacking every so often or keep manually unsheathing every so often.
Having the option to either keep weapons unsheathed or to keep the torch out even when sheathing the main hand weapon would improve immersion and help anyone who would like to roleplay with torches.
2) Asymmetrical item swap
Reasoning – There are many asymmetrical pieces of armour in the game and it would be nice if it was possible to “Flip” them around so if for example I have a single pauldron on my Right shoulder I could flip it around so it’s on my Left shoulder instead.
This would be a good way of enhancing personalisation and allowing various sets to be combined together better (For example: One of my characters is currently wearing a chest piece that is armoured down the left arm but not the right. All asymmetrical shoulder items I can find have the pauldron on the right which would place it on my unarmoured arm and also the arm that doesn’t face the enemy when in a combat stance)
Not sure about No1, Anet seem not to care about the RP gamer.
No2, yes great idea
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