Craft your own harvesting tools!

Craft your own harvesting tools!

in Suggestions

Posted by: FInN.7219

FInN.7219

I can’t seem to understand how in this game you can craft thousands of complicated items that need such a variety of materials and we can’t craft our own gathering tools using wood dowels and Ingots depending on what tier you want to craft.

I think something like this would be a fantastic opportunity to give players another option at getting the Sturdy type harvesting tools with 250 uses since Lionguard Lyns is leaving in the next patch.

Craft your own harvesting tools!

in Suggestions

Posted by: otakucouture.9015

otakucouture.9015

I can’t seem to understand how in this game you can craft thousands of complicated items that need such a variety of materials and we can’t craft our own gathering tools using wood dowels and Ingots depending on what tier you want to craft.

I think something like this would be a fantastic opportunity to give players another option at getting the Sturdy type harvesting tools with 250 uses since Lionguard Lyns is leaving in the next patch.

What crafting discipline would this go under though?

Craft your own harvesting tools!

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Posted by: Orpheal.8263

Orpheal.8263

Wood/Plant = Huntsman/ Weapon / Armor Smith/ Chef

Minerals = Jewelry/ Artificer /

If you’d to take something of the current crafting disciplines.
But basically id suggest here to make the tools craftabl by some new crafting disciplines that would suit more and are later needed for player housing too

Example:

Minerals = Mason
Plants = Weaver
Wood = Carpenter

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

Craft your own harvesting tools!

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Posted by: Roland Dragonne.7384

Roland Dragonne.7384

If you make a new crafting discipline, you have to fill it with enough recipes to make it worth doing. If it were a low level crafting discipline only with some utility recipes, everyone would have it and it would not be worth selling any of those items it could make.

I really like the idea of a “Toolmaker” crafting discipline, but there will need to be a heck of a lot more “tools” in the game, or the current tools (gathering tools obviously, but also the various environmental weapons, shovels, “fixer” wrenches, etc) would need to become consumables and need more functionality than just for the Hearts (which they are generally for).

Ideas are great, but they need a reason to exist. I think adding random “Disturbed Ground” nodes that are like places that someone buried something (maybe the bags that you loot from the mobs in the area, appropriate to level) would be cool for shovels. Have the upgraded possible item (like the jeweler stones from mining) be a multi-item bag of the same type. The problem is, that’s only for shovels. What else is there?