(edited by Chuck Nizzle.6283)
These useful boosters are, perhaps, one of the most prized boosters in our community. They allow us to level up more quickly, so we can craft whatever we want.
However, I have noticed one major flaw with these: they are time-based.
To explain: because they are time based, they favor buying tons of supplies over discovery. Why? Because when you’re crafting items while using this booster, there is a time crunch. Because there is a one-hour window to get all (or most) of your crafting done, it is more efficient to buy a ton of a few items and craft them over and over again, instead of taking extra time to discover recipes and use a variety of ingredients.
This time-based system becomes especially annoying when it comes to crafting for the chef. There are so many different recipes to choose from, and so many that require different prerequisites for crafting them, that it becomes a headache trying to get everything done within a given amount of time.
Of course, the word “booster” means exactly what it implies: a boost to crafting for a while. I’m not saying that everyone has to constantly use boosters when they craft—I know I don’t. However, this booster would be much more useful if it worked for a certain number of crafting sessions. So, for example, it might give you an extra chance for crafting critical success for the next 50 items you craft. This would favor taking your time to discover different recipes, instead of just grinding out a ton of one item to level up.
(edited by Chuck Nizzle.6283)
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