(edited by OneTyper.7045)
While I really like the crafting system, I feel it could be improved and make it more interesting.
- Introduce Node Areas when players can spawn their own random node based on the area stats in a specific time, with special in-game harvesting machine and its upgrades to find in the world, and then harvest as usual. The node areas could be managed through server side mapping that randomise itself depend on events, weather conditions, area, time, you pick it, and obviously should not be possible to analise in any other way. ( Hint: there is a mmo game that involves investing real money, sweat monsters and different planets with a similar feature).
Perhaps through that feature you can discover also new materials (that lead to specific refined stuff) never seen before that you cannot get just walking around.
To me would be cool to actually try to find good hidden extra nodes, calculate the best area or just look at the area around, and feel there is hope for a specific material, the world has a variety of settings, this could be done properly imo.
- Create some sort of quality in the gathered materials, that improves chances for an higher quality final item (colors) , perhaps combining them and still simple and user friendly
In general as crafting enthusiast even if I have no much time to play, I was hoping this could be more realistic in term of loot (even if I still like the game and I take it as it is), and give more emphasis to the gathering, processing and refining final products. I have never really liked the fact that a bird can drop a armor chest, but more like body components to actually create armor pieces, weapons and stuff. If it was so, the middle-products and other final items won’t be that cheap in the market, and actually have more meaning, instead of having endless same items in the market, worth very little.
While this cannot change at this point, I hope to see some additional systems leading toward this direction.
(edited by OneTyper.7045)
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