(edited by Talyjta.9081)
Crafting customized armor and weapon - risks?
I would still like to get some comments to this :-) .
I used the search but could find no topic to this – I hope I didn’t miss something. If so, I apologize.
Ever and ever I find myself searching the wiki and other sites in the web for armor with stat combinations that seem not to exist. And always I end up with the dream of being able to choose the stats I’d like to have when crafting a peice of armor or weapon.
If I understood correctly, the general recipe is always the same for armor and weapon: 2 parts made of common material and one made of fine material. For this, always the same amount is necessary (1, 8 or 15).
There are 6 stats that can occur, and they are tied with the fine materials of tier 1:
- Blood -> Power
- Bone -> Vitality
- Venom Sac -> Condition damage
- Totem -> Healing
- Claw -> Precision
- Scale -> Toughness
- Fang -> Power and Critical Damage
- Dubloon -> Magical find
One material (dust) is not listed.
What if one could use this ties also lateron and combine them to get a weapon or armor with the stat combination one like to have? One could define a standard ratio for the materials of 8 : 4 : 4 (for one major and two minor stats), resulting in a higher “price” (16 instead of 15), payed for the benefit of free choice. Thus, one could choose to combine Precision as the major stat with Vitality and Healing as minor stats.
Would that be too risky because of possible imbalances? Obviously, combinations with blood and fangs will give a double bonus of power what sounds imbalanced. However, one could just forbid to use this pairing. Are there still imbalanced pairs then?
Or are there other reasons that I cannot see now that makes this crafting recipes disadvantageous?
(edited by Talyjta.9081)
I would still like to get some comments to this :-) .
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