FIRST: I would like to see some crafting related utility skills, like the racials…but this is more fun than anything. activated/deactivated when you turn your crafting skills on/off, so anyone can have them. things like throwing potions or overloaded cores
an even more practical but difficult task would be to design them to aid in filling in the gaps some classes have without lending to other classes OP ness in say burst dmg, or survive-ability.
SECOND: lets us gather and display trophies, getting rid of the vendor trash items accept in case of very valuable ones which merchants will want and allow us to find actual trophies and display them in our home instance and invite others in, like a mini game like “the sims” a way to SHOW your achievements, Hall of Monuments 2.0
THRID: it would be uber cool if you added an “apprentice” system, along side solo dungeons. so you and your hand crafted NCP could go through adventures when things are slow….perhaps even like the “chronicles” in Rift but a bit more involved….but like them as you rehash group content from a solo outsiders perspective that was never noticed before but had an impact …in retrospect. like fighting a side boss, or closing a tunnel of adds to aid the group whos totally unaware that you are aiding them…a little.
just some fun ideas.
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