Creating diversity in condition damage specs.

Creating diversity in condition damage specs.

in Suggestions

Posted by: Salty.2809

Salty.2809

The bleed cap prevents condition builds from working together. People have suggested raising the cap or creating personal bleed stacks, however i suggest creating unique condition damagers.

Some examples:

Remove bleeding from the Necromancer and change it to Corruption.

Remove bleeding from Thieves and change is to Toxin.

Remove bleeding from Warriors and give them Wounding.

Rangers keep bleeding for themselves.

The idea is similar to personal bleeding caps but it makes each condition spec feel unique while creating wiggle room between specs.

Creating diversity in condition damage specs.

in Suggestions

Posted by: Killyox.3950

Killyox.3950

While what you say is true the whole system has been designed with the idea of same boons and conditions.

You would have to modify a ton of skills especially condition removals because removing 1 condition can now remove 25 bleed stacks stacked by 4 ppl while with 4 different effects you would just remove 1 making it rather weak.

Contrary to that removing more conditions (if they buffed number of those removed to cover for more unique conditions) would be especially powerful against single foes as it would remove in turn too many.