Creep/Camo/Stealth Mode

Creep/Camo/Stealth Mode

in Suggestions

Posted by: Focksbot.6798

Focksbot.6798

Some people have suggested that all mobs became yellow (non-aggressive) at level 80, so that the player gets a choice of explore or farm. Personally, I think this goes a little too far, but I do think we should have the option to avoid encounters without just running past mobs and building up a train.

Therefore I suggest that all classes are given a variant on a creep/camo/stealth mode that slows their movement and hugely decreases their area of aggro effect. The mode is broken the moment you attack. Because it doesn’t turn your character invisible, it would have no application in PvP.

As a side effect, future content could actually make use of this for infiltration style missions where aggro’ing too many mobs always gets you killed, but staying under cover lets you trace a path to the objective.

Come on, chaps. You know this is a good one! Back me up!

Creep/Camo/Stealth Mode

in Suggestions

Posted by: Focksbot.6798

Focksbot.6798

That unpopular, eh?

Creep/Camo/Stealth Mode

in Suggestions

Posted by: Hermes.7014

Hermes.7014

Stealth ability for all classes? No.
An NPC able to cast stealth on you for 5 minutes (which breaks when engaging an enemy) at the entrances of non-PvP areas is more viable.

Whether something is either wrong or right, someone will always complain about it.

Creep/Camo/Stealth Mode

in Suggestions

Posted by: mrsrachelm.7618

mrsrachelm.7618

Bad idea, imo. Why should level 80’s be given the chance to avoid encounters with mobs simply because they don’t like it? I don’t like having to deal with aggro on my mid-to-high level toon either when I’m farming mats etc but I accept that’s part of the game. Suck it up, buttercup.

Creep/Camo/Stealth Mode

in Suggestions

Posted by: DreamOfACure.4382

DreamOfACure.4382

ANet kept long-term stealth out for a reason. So, no.

On the topic of avoiding encounters, how about an intimidation type aura?

  • Top of the Food Chain: Exude an aura of intimidation that prevents any mobs within range from targeting the user for 10 seconds, with varying success. While in use, the user cannot deal damage in any form.

Naturally, this would not work on bronze/silver/gold/platinum tier mobs, and its success varies based on level-difference.

It would be a utility skill with zero cooldown that you receive at level80, so you can swap it out any time.

“Bleeding, Poison, Confusion, Torment, they all look delightful on you.”

Lv80s: Guard, Thief, Necro. Renewed my Altaholic’s card on the HoT Hype-Train. Choo choo~

Creep/Camo/Stealth Mode

in Suggestions

Posted by: Focksbot.6798

Focksbot.6798

I wish people would explain their reasons when rejecting an idea.

“Why should level 80’s be given the chance to avoid encounters with mobs simply because they don’t like it?”

I was suggesting it being available to everyone, not just to level 80s.

“ANet kept long-term stealth out for a reason. So, no.”

What reason? So that we couldn’t explore or perform any task without having to constantly fend off the same mob?

Your Top of the Food Chain idea fits in with the game’s predisposition towards extremely short term effects that make hardly any difference, but I really don’t see what the problem is with being able to avoid encounters (while moving at a slower pace) if one wishes. Pray tell, how does it give you an unfair advantage or ruin the game?