Crit damage and Healing scaling
Crit chance is broken when it comes to scaling. My warrior had +90% crit chance with deep strike somewhere at level 20.
Deep Strike: Gain +40 precision for each unused signet you have equipped.
My warrior is 80 now, but when I get scaled down to 20 my crit chance is like 18%. Making this trait utterly useless.
Note: I used 5 signets in both situations (healing sig, 3 utility signets and signet of rage)
I like the scaling concept, but in some cases it’s just plain broken..
~Sincerely, Scissors
Windu – crit chance is fine. Your “18%” is a gross exaggeration. 90% is you most likely counting food and/or buffs, which don’t scale down. 9% Heightened focus + 20% fury already puts you at 29%. I personally can’t think of a time where my warrior has been below 70% crit chance in combat at any level scale ever since hitting 80.
Anju – actually crit damage had to be nerfed over the old method. Realize at level 5 you’re supposed to be in single stat armor, none of which offer crit damage. You have to pick and choose what stats you get, and if Anet were to scale where each were to hit base armor, they would have you running like you had 3 sets of armor on… so they had to scale it back a bit farther. On top of that, you’re running with full traits, so you already have every trick in your bag. Personally, the nerf took it from me 1-shotting everything in low level content to 2-shotting. Your stats are lower than someone your level sometimes, but your traits + skills + superior runes/sigils + food = stronger than you could ever hope to be at that level. Just realize that as content is no longer trivialized like it used to be, you actually do need to dodge/block/etc to survive.
Drawing Guy, yeah I guess you’re right. It’s just that when I had a GS, power/vit/tough build, I did a ton more damage and had a lot more healing etc. Crit damage is scaled down to an almost useless stat since it is already based on your overall damage which is also scaled down. I think if I replaced crit damage with something like power it would make less of an impact when scaled down
Furthermore there are some othere issues with crit dmg. Some things can’t be hit critical (trees in TA, burrows in AC), same goes for their immunity against conditions. Also condition-/boonduration is not reduced, i still have my +30% boonduration, if scaled to level 2.