Currently there are a few problems with CC in this game:
1. Weird interaction between multiple disables
There seemingly is a bug where shorter and newer CC’s override older and longer ones. Whenever I tripwire a foe and than pistolwhip it, the 0,25 second stun of pistol whip overrides the knockdown from Tripwire. You could reference DotA-easque games, where disables also don’t stack in duration (and they shouldn’t). Usually all those are separate instances. That means using two stuns on a target is quite worthless, since the second will start to run out while the current one is active. What doesn’t happen is that the newer stun completely overrides the old stun.
2. CC against Bosses is annoying as hell.
CC against bosses is annoying as hell and I would love to see a smarter solution:
How about you include a charge based system? Every disable used against a boss gives it a charge. Once a certain number of charges (which dynamically scales) is reached he goes into BKB (:D) / stun immunity. I guess this would be alot less annoying then the current system where you can never be too sure when you are allowed to stun and can’t really interrupt at all (especially with players you don’t know)
I dungeons this could even be better. You don’t need it to scale dynamically. You could also include various other mechanics for those. Adds going into frenzy if their boss gets stunned too much ( meaning that you’ll probably need to cc those ads), or perhaps use the normal CC immunity on charges, but couple it with a power increase for the boss, meaning that dungeon groups need to be careful, regarding stun useage. Or just a dungeon boss with access to various stun breakers.
Obviously you can still include foes which are basically immume to CC (or at elast certain types of CC) As that one monster boss might be so dumb that hits to the head don’t hurt him, or this tree boss can’t get knocked down since he’s rooted firmly to the ground. Additionally you could allow bosses with multiple target zones, to only be CC able within certain zones (as in Stun only work if you hit the head with it, knockdown needs to be used on both legs within a 2 second interval to have any effect, tings like this)
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