Culling features fine tuning

Culling features fine tuning

in Suggestions

Posted by: Edewen.8304

Edewen.8304

The removal of pve culling is great. But, I don’t like having friendly nameplates. Ever. It is annoying for everything I look at in the distance to be covered in name plates that I have hidden. You made a gorgeous game. Don’t let anti culling hide it under nameplates.

Please allow the hidden nameplates feature to affect the nameplates that would show for pve culling. If i want to see them i can press alt.

Culling features fine tuning

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Posted by: Kharr.5746

Kharr.5746

I second what the OP has said. I have been playing with friendly nameplates turned off and enemy nameplates turned on since launch. This allowed me to enjoy the world and easily target enemies:

The new culling system is now littering my screen with floating nameplates from characters that aren’t being rendered and I can’t see the enemies in large events.

Culling features fine tuning

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Posted by: Nitescape.6984

Nitescape.6984

pls as stated above, u gave us the option to turn name plates on or off. i play with them off so i can see the game, seeing a sea of players names is just annoying, it causes my card to work over time for nothing,. if players want name plates u already put that option in the game from the start, now were being forced to see name plates, and for what.???
who ever came up with the idea to do this to "improve " the game should be fired . because they are not working in your favor, if anything this is one of the things that is a HUGE turn off. if i wanted to see a sea of name tags i can turn the option on. but i dont. so pls undo that part of the patch and give US the players the option to chose what we want to see.

Culling features fine tuning

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Posted by: Crazylegsmurphy.6430

Crazylegsmurphy.6430

+1

I like culling off a great deal, but seeing a sea of turquoise names on the horizon is ugly and annoying. I turned them off for a reason.

P.S. Culling the players was never really my issue, I need to see enemies….

Culling features fine tuning

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Posted by: Kharr.5746

Kharr.5746

I just wanted to add a screenshot so the devs can see what we’re talking about. As you can see, it’s actually not possible to even see the boss underneath all those nameplates!

Note that I have nameplates turned OFF, and these are only the nameplates of the invisible players that the new culling system forcefully renders!

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Culling features fine tuning

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Posted by: Kharr.5746

Kharr.5746

Here’s what you’ve done to Lion’s Arch. Again, player nameplates option set to off, only the nameplates of those who are invisible are being rendered from your new system.

This has effectively ruined my experience with the game.

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Culling features fine tuning

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Posted by: Uproller.1849

Uproller.1849

I agree with this, really spoils the environment – especially so in cities where there is a lot of npcs.