Cursed Weapons

Cursed Weapons

in Suggestions

Posted by: lordhelmos.7623

lordhelmos.7623

Cursed Weapons:

This is an idea to introduce new “cursed weapons” to Guildwars 2. Cursed weapons are special weapons that have a brown text. Cursed weapons are shrouded in a black smoky veil that is similar to the necromancer’s death shroud. They have random stats that are equal to masterwork item level and soulbind when equipped.

Each cursed weapon has a unique flavor text associated to it that may hint at what effects the cursed weapon might have and how to break the curse.

An example of a cursed weapon would be:

Cursed Sword:
“A faint howl can be heard from this rusted weapon under the cold nights of a pale moon.”

Effects: At night, the wolfborn blade transforms its wielder into a werewolf with unique skills. The wolfborn blade’s curse can only be broken if the player kills a rare spectral stag that appears randomly around the open world at night. The stag can only be seen as a werewolf.

When curses are broken, the weapons transform into a random higher grade quality weapon (sometimes even precursors). Cursed weapons are a new gameplay mechanic that promotes people to explore and do interesting things in order to figure out the curse on their weapon and break it for a chance at better items.

In dungeons, cursed weapons function as normal masterwork weapons in order to prevent people from using lower grade cursed weapons in dungeons and bringing the group down for their own benefit. This is also to prevent the unique properties of cursed weapons from interfering with dungeon teamwork.

Cursed weapons function in WvW and in open world exploration.

Other examples of cursed weapons might include:

Cursed Dagger:
“A terrible hunger for blood fills the soul of whoever wields this weapon.”

Effect: Siphons health when foes are killed. If the player does not kill a foe in 15 seconds while wielding this weapon, it randomly applies weakness. Each 10 seconds after the weapon applies one stack of bleeding with the weakness. The bleeding stacks intensify the longer the player fails to kill an enemy. The curse is broken after a player kills (x) amount of enemy types using this weapon.

Cursed Pistol:
“The terrible chill of cold breath upon the back of you neck can be felt while wielding this weapon..”

Effect: Randomly spawns a bladed aataxe, which comes out of a random portal to attack the player. The curse is broken after (x) amount of aataxes are killed, the final aataxe being a champion vengeful aataxe.

These are just some ideas along with whatever other creative ideas Anet might have for these cursed weapons.

I thought this would be a fun way to allow players to find new weapons and possibly get a random chance of getting a precursor when they break curses.

(edited by lordhelmos.7623)

Cursed Weapons

in Suggestions

Posted by: TheDaiBish.9735

TheDaiBish.9735

I love this idea, especially since the purification process can be story-driven.

Why was the weapon cursed? By whom? How did they do it? Ect ect

Life is a journey.
Time is a river.
The door is ajar.

Cursed Weapons

in Suggestions

Posted by: Reganov.3569

Reganov.3569

This would be an awesome addition to weapons, especially since it has more of a lore/story based feel to it.

Wolfred Darkwater – Fort Aspenwood

Cursed Weapons

in Suggestions

Posted by: Kerashana.5783

Kerashana.5783

+1, and Idea.

Cursed Armor

The armor varies, but basically.

Cursed Armor is Ascended quality, and when the curse is broken it turns into a [same type] piece of Legendary Armor. Then give them a chance to drop almost anywhere, and a good chuck higher chance to drop in say FoTM. and add new Fractles too. For more verity.

Example:

Legacy of Betrayal
Stats as Anet pleases
Medium
Ascended – Cursed
“This Coat radiates a cold Malevolence.”

The curse then deals 1 damage every five seconds you are in combat.

Break Curse:
To break the curse you have to say beat, a specific fractle while wearing it without dieing.

Turns into:
Echo’s of Dhuum
Stats as Anet pleases
Medium
Legendary

Unique ‘Legendary’ property:
All enemies you are in combat with tack 1 damage every 5 seconds [range 400].

Though that’s probably a bad example on account it might be to powerful but the IDEA stands.