Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”
“He’s like a man with a fork in a world of soup.”
I have a few simple requests that I hope eventually make it in the game:
1. Currently, the only two ways I have found to cancel an ability mid-swing are Escape, which is awkward to press in an active situation, and dodging, which feels like a waste of an evasion. I did not see any “Cancel Action” configurations in the Interface, and I would really like the ability to bind a button that will cancel an animation/ability, put it on its canceled cooldown (3 seconds or so), and let me go about my business.
2. I would love the ability to toggle off the ability queuing system. As I’ve seen others note, trying to use a defensive cooldown spur-of-the-moment can sometimes lead to it being queued up, leading to obviously bad consequences. Being able to trigger abilities during the cast time of other abilities would fix this issue, allowing for quick reaction blocks that do not fall victim to a queue. You could argue that you can be careful enough to avoid the queue, which is potentially true, but I still think the flexibility in the game could potentially lead to more depth.
In short, I think the ability to cancel other abilities manually with a customized button can lead to more mind-games. As it stands, I see a lot of people complain that Hammer abilities are too easy to counter because they’re so obvious. What if you could press ‘c’ in the middle of Backbreaker to cancel it before it goes off? Someone sees it, auto-dodges, but you don’t swing. A few seconds later you use it and they have no dodge, so they’ll need to be wary and use other escapes to try to not get hit at that point.
Any thoughts would be appreciated.
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