Anyone remember how way back when they spoke about traits. They said stuff like how it would change the functionality of a skill? Perhaps I was just imagining things because I can’t for the life of me find much information about how it was said to work.
Anyone here played any D&D 3.x Edition? Remember how you could make your character oh so very different from another character who used the same base class? How about 4th Edition D&D? Remember how you could not? This is what I feel has happened with Guild Wars 2 and RPGs in general these days. Developers have cut down on customization so much just for the sake of making it so people who can’t figure out a toaster can play it and succeed.
Anyhow, the problem with the current trait system is that it feels too much like it’s all +1% more damage or +1% time till you get squished all in different ways.
What I would love to see is something to help differentiate oneself from other people in terms of the effects your skills have. I think having ways to differentiate your playstyle from others in terms of skills rather than EPIC Loots is way more interesting.
I realize something like this would wreak havoc on the delicate(non-existent?) balance we have in the game but would most likely appeal to a lot of people who prefer having more customization.
Now, it’s really late and I should be getting off to bed but I just had to get this off my chest. In the morning, I’ll see if I can get some good ideas together on how to implement something like this and perhaps some more concrete examples.
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